broken figure
deleted user
Posts: 1,204
Can anyone explain why my figures are doing this?
Genesis 2 Female. Clair http://www.daz3d.com/clair-for-belle-6
Manual pose.
Broken.jpg
1600 x 900 - 273K
Post edited by deleted user on
Comments
I think I might have used a click pose a while back but it was designed for Genesis 2.
Here watch this video https://www.youtube.com/watch?v=rphBIIkf2Js&feature=youtu.be
Which figure is that?
There was another thread, not that long ago, about scaling body parts along the x-axis. Basically, it's a no-go, because that's exactly what happens...and that's why the individual scale parameters are hidden. You need to scale along all three axes, create a correction morph, scale in a modeler and apply as a morph or create new weightmaps/correction morphs to 'undo' the damage.
It's not that there's really anything broken...it's just you are trying to operate outside the design tolerances.
options given to me are corrupted and destroy the figures, but its not broken... that sounds logical.
thanks for letting me know. i hate to break it to you, but... if an option is destructive... its broken....
You will need one of these...
http://www.daz3d.com/casts-for-v4-and-m4
:lol:
The figure is not broken...your process is.
It cannot be scaled along a single axis without causing problems because the rigging/weight mapping won't scale correctly, unless the scaling involves all three axes. That is why the overall scale is available and the individual ones are hidden, by default.
In order to scale along a single axis. the mesh must be exported to a modelling program, scaled there, then reimported, as a morph. Then the rigging needs to be adjusted to shape and an ERC freeze done to save it. This just scales the mesh geometry and adjusts the rigging to match, preserving the relationships among the axes.