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[Unreal Engine Bridge and Geoshells ?] Y U No Work?
DAZ studio only feature
convert to LIE (layered image Editor ) and save the temporary files found in my documents DAZ 3D
WendyLuvsCatz said: DAZ studio only feature convert to LIE (layered image Editor ) and save the temporary files found in my documents DAZ 3D
WendyLuvsCatz said:
That won't cover all use-cases, for example if there is an offset or if the shell is using a different UV set.
Richard Haseltine said: WendyLuvsCatz said: DAZ studio only feature convert to LIE (layered image Editor ) and save the temporary files found in my documents DAZ 3D That won't cover all use-cases, for example if there is an offset or if the shell is using a different UV set.
Richard Haseltine said:
then one may need to use the map transfer in surfaces to create matching textures
an image editing app is also useful and masking pixel offset and other functions in the Unreal material node
Comments
DAZ studio only feature
convert to LIE (layered image Editor ) and save the temporary files found in my documents DAZ 3D
That won't cover all use-cases, for example if there is an offset or if the shell is using a different UV set.
then one may need to use the map transfer in surfaces to create matching textures
an image editing app is also useful and masking pixel offset and other functions in the Unreal material node