Need help. Decal continue shows gray color (SOLVED)
function
Posts: 283
Trying to make an universal blush by decal, as shown in the pic, the DAZ decal continue shows a different color compare with the figure skin, how to fix it? Other decals such like WetFx has the same problem in my DAZ, my version is 4.16.03 pro.
By the way, any other easy way to prepare a common & quick blush for all females?
decalProblem.png
660 x 836 - 551K
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Which character and what shader is used?
The figure is Kim Seohyun, it used Iray Uber, I thought about shader and even applied Iray Uber to decal, and copied her torso surface to the decal, but the result is same. Other figures are same.
My GPU driver is Nvidia 512.59 which updated at April, Win10.
You can use the diffuse overlay layer or a geo shell to apply the blush - mush easied than decals.
Oh, thank you all, solved.
It is my mistake, in order to speed up the render time, I reduced the 'Max Path Length' to 4, that is the reason.
Reduce to 3, the figure will be totally light gray, to 4 is only decal gray, to 5 is everything Ok.
Genius, 6 hours trying to repare it... Love you.