New to Iray Decal Nodes - getting weird outlines when emissive objects are the light source
![Joe827](https://secure.gravatar.com/avatar/88b983aa04098c69b204a121d3c37c44?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F88b983aa04098c69b204a121d3c37c44_100.png)
As an example, the first image shows the decal when using a dome HDRI. The second is scene lighting only using an emissive sphere. In the second image, there's a weird glow on the edges of the translucent/opaque areas where the transparency is tapering off. Am I doing something wrong? Does anyone know if there is a workaround for this? Thank you for your time.
![](https://forum.daz3d.com/forums/uploads/thumbnails/FileUpload/f2/2c651641d7645eec9440b1eaa7f425.jpg)
![](https://forum.daz3d.com/forums/uploads/thumbnails/FileUpload/f2/2c651641d7645eec9440b1eaa7f425.jpg)
Decal dome only 01.jpg
711 x 867 - 191K
![](https://forum.daz3d.com/forums/uploads/thumbnails/FileUpload/14/5d7738b7573ae5698bc6e2a6cec4f9.jpg)
![](https://forum.daz3d.com/forums/uploads/thumbnails/FileUpload/14/5d7738b7573ae5698bc6e2a6cec4f9.jpg)
Decal with emissive 01.jpg
711 x 867 - 204K
Post edited by Joe827 on
Comments
You're not doing anything wrong, this is a bug that appeared a few patches ago. Not sure if its an iray bug or a studio bug. I've already sent this issue to the tech guys but you should open a ticket if you can.
Can do. Thank you.