Why are G3F eyes twisting in sockets with my morphs?
ModernWizard
Posts: 850
I tried making some head morphs on G3F and have run into a bug. The morphs work fine on 100%, but, when they're on anything less, the eyes twist in their sockets when I dial Eyes Side to Side. Obviously something's making the eye bones twist, even if the morphs themselves don't contain any clockwise or counterclockwise movement of the eyeball. What's going on here? How can I fix it?
--MW
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Comments
I found it when I make some new morphs with "adjust rigging " + ERC
then I felt , some vendor will offer head shape morph which will rotate eye,, I thought :-S
can you show , when you turn up your moprh, how Left eye bone arranged, and z rotation value?
I feel, the reason of this problem
DAZ set Leye
Orientation> Z roataion = 180
and Reye
Orientation> Z rotation = -180
I do not know why these value needed.
then If you have not set rig rotation for r and l eye ERC, if the auto adjusted center, end point is opossite way,
it may rotate, when you apply your morphs.
you may need to carefully compare, how rig center point end point moved , rotated
before and after. then adjust again them.
these un expected rotation may happen about
Right and Left around Eyelid nodes too, they not keep one rule.
individually set the z rotation value,, some times it is simply almost zero.
or sometimes it 180 and - 180 (reverse rotated)
then auto-adjusted rig + ERC may cause this problem. (twis z axis, some rigs or eyes , when apply morph)
My new character seems to have her eyes not bothering to keep up with her head or the camera for some reason. They'll move side-to-side if you do it manually, but up/down and twist motions take them right out of her head, as if they've lost their centerpoints.
I noticed it earlier on a model; I bugged quite a few issues, and I can't now figure what I was doing to repeat. Please bug it.
My opinion is that G3F is buggy.
Adjust rigging to shape is broken on the face rig of Genesis 3 Female right now. I'm hoping they're fixing it, but meanwhile, the workaround I've had to use on products is:
1. Start the Adjust Rigging to Shape Dialog.
2. Uncheck all the eye-related bones. All of them.
3. Accept.
4. If your morph really does affect the eye area, adjust the eye bones manually to fit it in the bone editor. Most don't.
5. Only now should you do the ERC freeze by right-clicking the morph in Edit Mode in Parameters tab and using that option.