Script to add Emissive Properties to Selected Objects and Figures
avmorgan
Posts: 216
I have not tried scripting in Daz before this, but this is a pretty simple idea. With some help, it should be easy enough. I would like to add emission to all selected objects and figures by copying the Base Color and Textures to the Emissive channel, with the default Luminosity settings, to use for indoor scenes where ghost lights can't provide adequate Ambient light. Ideally, I'd want to remove this if needed, too, in case I need to take an asset (most likely a dressed figure) back out for use in an outdoor scene. Doing this manual.ly has helped me with rendering times and quality, but it's a hassle to set up.
Would anyone care to walk me through making such a script?
Comments
There are nott hat many scripts related directly to materials (but once you have the material its properties are like any other). See here, and another in the enxt block http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/start#materials