Severed Man

There's a package sold here (still) called Severed Man which supposedly allows a user to separate body parts on G8 Male and Female figures. I followed the instructions (on several versions of Daz), and can never seem to get the thing to work right.

Anybody else used this product with success who could share what they did to make it work on this thread? (Please, no snide comments)

Thank  you.

Comments

  • LeanaLeana Posts: 11,715

    What doesn't "work right" exactly?

  • Leana said:

    What doesn't "work right" exactly?

    I finally got it to work. Apparently, I didn't read the instructions correctly after all. So what wasn't working right was me! :P Operator Error.

  • edited February 8

    I own severed man for Genesis 9. I follwed the instructions and picked the right hand. Now all I get is a visable hand still attached to a body that is invisible except for eyes and teeth. I could have done that by turning off the display. Is there a way to get REAL severed parts I can move easily on the xyz axis and attached to things or store as a prop??

    Post edited by Graygecko_63b06fd4c9 on
  • GordigGordig Posts: 10,056

    Graygecko_63b06fd4c9 said:

    Is there a way to get REAL severed parts I can move easily on the xyz axis and attached to things or store as a prop??

    Not with this product, because adding a geograft to a figure doesn't change the underlying geometry. To truly separate the hand from the rest of the figure, you'd need to delete the rest of the geometry and redo the rigging.

  • crosswindcrosswind Posts: 6,972
    edited February 8

    Graygecko_63b06fd4c9 said:

    I own severed man for Genesis 9. I follwed the instructions and picked the right hand. Now all I get is a visable hand still attached to a body that is invisible except for eyes and teeth. I could have done that by turning off the display. Is there a way to get REAL severed parts I can move easily on the xyz axis and attached to things or store as a prop??

    Well, I recommend a way of manipulation, see if it works for you. Use "Severed Lt_Hand" as an example.
    - firstly, you don't need any attachment under G9, eyes, mouth, eyelashes, etc. delete them.
    - unparent Severed Lt_Hand node from G9, parent G9 to it. Alt + Shift + J, select Severed Lt_Hand node, move Center and End Points as per ss1, then Memorize Figure Rigging.
    - Alt + Shift + U, freely manipulate it or attach it to other objects or export OBJ / import as a Prop ( you may carefully delete unused geometry on G9 before exporting to OBJ... but DO NOT use "Convert Figure to Prop") ...as ss2.

     

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    Post edited by crosswind on
  • Thanks! I'll give it a try!!

  • edited February 8

    That didn't work as the figure kept being deleted. I figured out a work around that doesn't use Severed man, yet retains the ability to pose the hand. I reduced every part of a figure except the hand to its smallest scale then turned visability OFF on the body parts. The body is now reduced to an invisible square that can be easily manipulated by chosing the main figure icon for XYZ or the hand itself for finer posing..I want to add hands to animals by turning off the paw, so this works for my purposes. The product "The Watchmaker and the Automaton" also has hands and feet that can be separated from the tree they are on, but those can't be posed.

    Post edited by Graygecko_63b06fd4c9 on
  • crosswindcrosswind Posts: 6,972

    You may....but you don't have to delete the geometry. Severed Man uses the technique of Auto-Hide with geoGrafts which is a much better way.

  • scorpioscorpio Posts: 8,418

    Just purchased severed man for G8 male and the first set of icons, titled Load Genesis 8 male, Apply Character Materials etc all just seem to be a link to Rawarts store is this what others are getting - seems a bit odd to me.

  • Richard HaseltineRichard Haseltine Posts: 100,905

    scorpio said:

    Just purchased severed man for G8 male and the first set of icons, titled Load Genesis 8 male, Apply Character Materials etc all just seem to be a link to Rawarts store is this what others are getting - seems a bit odd to me.

    Content Library>mapped/viryual folder or a category-based view? Are they just placeholders to give tool-tip instructions?

  • scorpioscorpio Posts: 8,418

    Yes the content library. I don't think they are placeholders for tips, but clicking on them just opens an internet page. 

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  • Richard HaseltineRichard Haseltine Posts: 100,905

    I would suspect that the thumbnails are the point, giving the steps to apply - I think there were issues with completely empty files as placholders to enable a thumbnail leading QA to ban them, so RawArt may simply have used an existing go to my store script instead.

  • scorpioscorpio Posts: 8,418

    Richard Haseltine said:

    I would suspect that the thumbnails are the point, giving the steps to apply - I think there were issues with completely empty files as placholders to enable a thumbnail leading QA to ban them, so RawArt may simply have used an existing go to my store script instead.

    What - Sorry but that just isn't on. I'll return the product I don't like that sort of behavior at all. I'm surprised I expected better just shows how downhill Daz has gone these days. If they don't do anything useful they should have been removed

  • Richard HaseltineRichard Haseltine Posts: 100,905

    The thumbnails give instructions, I think - load the figure, apply its materials, attach the grafts, copy the materials from the base figure to the graft (I assume there is a script for that), and finally apply the cap materials required.

  • scorpioscorpio Posts: 8,418

    Richard Haseltine said:

    The thumbnails give instructions, I think - load the figure, apply its materials, attach the grafts, copy the materials from the base figure to the graft (I assume there is a script for that), and finally apply the cap materials required.

    But why do they need to open an internet tab to Raw's store when clicked.

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