Problem with "faces" importing from 3ds max

elisablunotteelisablunotte Posts: 1
edited December 1969 in Technical Help (nuts n bolts)

Hi,

I've imported this object into daz from 3ds max but there are a lot of distortions.

First of all I imported a vector path into max (by illustrator), then "shell modifier" to set tickness. When X,Y,Z are in position "0" (when I don't move the object in any way) and I export into DAZ, I can see it well as in Max. But If I move the object and export into DAZ, the result is as in picture...

I also tried to draw the spline in Max (instead to import from illustrator) but nothing changed

I tried with a simple shape too, as a circle, but when I move it in the space it's the same thing


Now, I can't believe that it's impossibile to import these simple shapes and see them correctly!

I attached pictures, maybe some of you have this same issue?


Thanks for reading, bye

daz.PNG
631 x 837 - 40K
3ds_max.PNG
859 x 751 - 34K
daz.PNG
631 x 837 - 40K
3ds_max.PNG
859 x 751 - 34K

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,836
    edited December 1969

    It looks as if there are a lot of long, thin triangles there - those can be problematic. If you are loading it into an empty sceen the initial view is more-or-less flat on, lit from the camera, so the odd shading won't show up as clearly - when you move or rotate it the angle changes and the shading issues appear. If that is the issue then only retopology will help, though adjusting the smoothing angle in the Surfaces pane might give a little relief.

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