Importing from Blender
sarge74
Posts: 121
Back in the day I used to make simple models in Blender and then import them into DAZ. I've gotten back into it but can't seem to have the Textures via a mtl file import along with the obj. My old obj files seem to import to studio just fine with their UV maps, but I must be forgetting a step in Blender. I have a UV mapped texture on my model in Blender. I save. Export to wavefront (OBJ), but then when I import into Daz, no texture. I see the mtl file in the file folder that the obj is in, just like all my old files, but still just a plane grey model. Any help would be appreciated. Thanks
Comments
MTL files can be problematic. Just reapply the texture in the Surfaces pane - you will almost certainly need to make other chnages there too. If you aren't getting the UVs then check that there are no unmapped polygons in the model - OBJ cannot, at least in theory, handle aprtial mappings.
I am getting the same problem.
Sorted if you colour or texture map in blender cycle it won`t show up in daz, so you have to do it in blender render.
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Good looking out! I'll file that away for next time I have this issue.