RTX remix like what the actual...

WendyLuvsCatzWendyLuvsCatz Posts: 38,230
edited September 2022 in The Commons

https://www.nvidia.com/en-us/geforce/news/rtx-remix-announcement/

So Nvidia has made a game rip tool?

I mean Modding tool

it converts scenes from games to USD format so you can replace the textures with high resolution ones to use in your games

(title edited)

Post edited by Cris Palomino on

Comments

  • McGyverMcGyver Posts: 7,053

    Interesting... I think the newest Blender version (3.0+) can open USD files. 

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,230
    edited September 2022

    if DAZ gets USD import we could render game scenes with iray

    (or export them from Blender)

    I don't think Nvidia have really thought this through, asset rippers gonna rip

    I mean they do anyway but this is like handing a thief with a crowbar a powertool

    Post edited by WendyLuvsCatz on
  • wolf359wolf359 Posts: 3,828

    I must admit that NVIDIA has made some bold moves in the 3D/CG space lately.

  • heh, this is like granting civilians the ability to own military grade weapons & munitions without special permits. Sure, some would be responsible enough to go through proper training & follow the necessary protocols, but that doesn't make it a good idea.

    This is just going to make it all the more easier to rip copyrighted material. Anyway, imo I think in some cases rendering scenes from games could be considered a form of copyright infringement or at the least a possible breach of TOS since you're extracting & using assets directly from the game. Depending on how the renders are used, game designers might not like this.

  • SevrinSevrin Posts: 6,308
    edited September 2022

    Modding of older games, including the retexturing of assets in games Nvidia discusses has been going on for a very long time.  There's nothing Remix does that hasn't already been done, albeit more tediously.  These games are not current bestsellers.  The more polish this brings to old games now, the attention they will attract, and the more new licences Bethesda will sell.

    What's more, it seems impossible that Nvidia would go messing with Bethesda's IP so brazenly without Bethesda's blessing.  Bethesda has embraced its modding community.  It takes a lot more than a drive full of assets to make a game that would break even, let alone compete with the offerings of a company like Bethesda.

    Post edited by Sevrin on
  • GatorGator Posts: 1,309

    WendyLuvsCatz said:

    if DAZ gets USD import we could render game scenes with iray

    (or export them from Blender)

    I don't think Nvidia have really thought this through, asset rippers gonna rip

    I mean they do anyway but this is like handing a thief with a crowbar a powertool

    What Sevrin said.  Modding has been going on for a long time.  Also this is done with older games.

    And I'd bet that modding is beneficial to the IP owner.  It keeps their games alive A LOT longer.  Many games get played their 10-20 hours then tossed into the Recycle Bin.  Dedicated modders can add lots of content actually adding to the user base (more sales) and keep the game selling for years.

  • I have imported Skyrim assets into DAZ studio myself and rendered them so am aware of what can be done

    but that was by using their community modding tools like Nifskope and the Creation Kit

    this is a DirectX9 capture which is something quite different and not specific to any game

    but I guess they know what they are doing and certainly not my problem 

    what is though is buyer beware grabbing 3D assets for DAZ from other sites as more than ever might be ripped directly from a game and using them in a commercial render will get you in trouble 

  • SO, what this means, is I will be able to export scenes from one of my favorite games, D2 including my ghost and use them as assets in daz renders once converted to DAZ recognizable format instead of using a suite of tedious and often wonky tools like I do now?

  • yes, complete scenes too as captured 

  • outrider42outrider42 Posts: 3,679

    So?

    Skyrim is one of the most successful PC games of all time. A major part of that success is tied directly to how much Bethesda embraces the modding community. Bethesda themselves even made a dedicated mod managing software. A number of people who mod video games have used that experience and passion to start careers from. Sickleyield cut her teeth by modding Morrowind, which happens to be one of the games mentioned by Nvidia for RTX Remix. Her experience doing that directly led to her coming here, and I would think most of us are thankful for that.

    In turn, modding Skyrim sparked my own interest in what 3D can be, and that experience directly led me to Daz as well, though I doubt very many are thankful for that, LOL.

    I don't see the issue here. RTX Remix might streamline the process a little, but it is already VERY easy to extract models from any video game. People even extract models from console exclusive games, not just PC games. Every time a new game is released, you can find models extracted from that game in days. RTX Remix doesn't change that.

    #1 I don't think RTX Remix will be as easy as advertised.

    #2 I would imagine there are restrictions in place. Not just on the user, but also I can imagine some games will not be able to be imported into Remix because they are blocked by the game's owners. I also imagine that Remix checks that the game is a legal copy, and that it doesn't just let the user upload the entire game online. There is likely something that locks the software from exporting an entire game.

    As for point #1, look at this paragraph from the RTX Remix page:

    "In the image below from Bethesda Softworks’ The Elder Scrolls III: Morrowind, NVIDIA artists used RTX Remix to remaster a scene. Our team loaded into a shared RTX Remix project via Omniverse, and as one member updated an object’s material properties, or an asset’s mesh in Omniverse-connected applications like Substance or Maya, the game scene would sync in the Remix viewport, making collaboration a breeze. A second artist could then spend their time in the Remix application, meticulously moving each completed asset to its perfect position, and relighting the scene with the rebuilt objects in mind. It’s that simple, enabling round-the-clock collaboration and development with a mod team spread across the planet. Previously, you’d need to wait for one person’s work to be finished and sent. Now, there are no delays, and another can pick up where you left off."

    This paragraph offers some details. For one, there were at least 2 people involved with this, and the word "team" is used. They used a TEAM of modders to do this. If it is really so easy, would they have needed multiple people to do this? I rather think not. This paragraph also talks about how one modder meticulously moved assets into position, suggesting this not so automated. The asset generation may be automated, but the modders still have to put in work to put it all together.

    I understand that people might do things they are not supposed to do. That is not a good reason to stop it. Ray tracing is something Nvidia is pushing hard, and one of the biggest draws of ray racing has been seeing the huge difference it makes in older games with mods. Nvidia is making a smart play here, giving players a way to add ray tracing to more classic games is another way for them to sell GPUs. In turn, this also makes for potential sales as brand new players might buy an old game that has been RTX Remixed. There are potentials sales for both parties here. There are more positives than negatives to this.

    For Daz, I don't see it changing anything. People are already importing assets if they really want to. But Daz has a legal team that is dedicated to checking for this stuff on products. That is supposed to be part of the approval process for products from PAs. I can't speak for other stores, but that may be a good reason to not buy from certain stores. If anything, it might help bring some people into the Daz world, too. I am sure there are a fair number of Daz users who also play games. A good gaming PC tends to be a decent Daz machine, and anybody who enjoys creating stuff can scratch that creative itch in Daz. It believe strongly it is to Daz's benefit. I do not believe people who play games are degenerates who loot everything they get, no more than the average Daz user.

  • well I am a degenerate then too having used said tools to loot my own copy of Skyrim (and mod it a bit too putting Jaderail and JaguarElla in it as players and NPCs)

    only for my own use 

    it was not Bethesda games I was worried about

    more the countless obscure games using directX 9 unscrupulous people might pillage and pass off models from

    this makes it heaps easier by looks

    just an observation more than anything 

    not a concern for me

    just watch those freebies from other sites and don't sell renders of them

     

  • 3drendero3drendero Posts: 2,025
    edited September 2022
    Another use case is to rip the DS/Hexagon/Carrara viewport of old assets and AI upscale low res textures and models and add raytracing. Not sure if it works, but I will be trying with the oldest stuff I have.
    Post edited by 3drendero on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,230
    edited September 2022

    3drendero said:

    Another use case is to rip the DS/Hexagon/Carrara viewport of old assets and AI upscale low res textures and models and add raytracing. Not sure if it works, but I will be trying with the oldest stuff I have.

    I was actually thinking of Bryce if it could intercept that tiny viewport

    DAZ won't prioritize it but I might submit a ticket

    Post edited by WendyLuvsCatz on
  • Hmm. This is quite interesting actually. Thanks for sharing

  • wolf359wolf359 Posts: 3,828

    Community Modding certainly has rescued "Cyberpunk 2077" from its initial problems.

  • wolf359 said:

    Community Modding certainly has rescued "Cyberpunk 2077" from its initial problems.

    I can say the same for Skyrim despite having yet to actually go back and give it another try... I got sore eyes after so much greyish visuals and all that for an hour...  Like.. I dunno why, but it would hurt my eyes after a while playing it. The constant grey look really made it a disappointing experience. But then I've seen so much amazing mods for the game. The community really can improve things when their hearts are set in it

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,230
    edited September 2022

    video

    I am hoping will work with lots of things 

    maybe even old terrain modellers of which I have several (older than Bryce) and Sweet Home 3D

    RGcincy maybe your programs too?

    Post edited by WendyLuvsCatz on
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