Specularity Broken in High-Quality Renders
ufalien_480dcbd9b7
Posts: 10
So I've run into an issue I can't seem to get around. When I render a scene with OpenGL, basic or intermediate, specularity works properly, albeit with the expected low quality of the rendering engine:
Yet when I try to render with one of the "better" engines - Nvidia Iray or 3Delight - the specularity is completely broken, appearing only as tiny, solid, un-blended white dots:
Does anyone have an idea what might be causing this and how I could go about fixing it? I've already tried updating and re-installing DAZ Studio.
Post edited by ufalien_480dcbd9b7 on
Comments
You need to manually adjust the specular and glossiness in 3deight and Gloss roughness and weight in Iray.
3delight 100% gloss means it will be the full surface that is glossy, lower it and the highlight becomes smaller like what you see.
In 3DL,100% glossiness will give you those bright specks, lower glossiness will give you a more diffuse shine.
EDIT: Disregard the post that was previously here; I realized what you meant after a bit. Thank you both!