Apparently i prefer to-blender by now, because it's the more free part than all the specific commercial products, for which bridges exist, and it happens to be part of a more or less working process to get assets from daz to godot, for instance. Might also be preferable for plugin/scripting additions, for my case.
Waiting for Godot? Good luck. I think the point of the play was that it was pointless. Certainly felt like an exercise in pointlessness. Read it once. Never again.
It turns out to be possible to realize dual quaternion skinning with the help of a special shader, which may be helpful for using daz figures in godot. Here is the link to the demo project.
https://bitbucket.org/bigbiglobster/dqs_demo/
I've not tested it on daz figure yet, so I'm not sure whether it is effective.
It turns out to be possible to realize dual quaternion skinning with the help of a special shader, which may be helpful for using daz figures in godot. Here is the link to the demo project. https://bitbucket.org/bigbiglobster/dqs_demo/ I've not tested it on daz figure yet, so I'm not sure whether it is effective.
Thank you for pointing out, i'll certainly have a look at all those odds and ends (eventually).
Meanwhile... So many items using the "DAZ to Unity Bridge" ... is it really that solid?
Comments
C'mon, Daz. Vladimir, Estragon, and, now, generalgameplaying . . .
I had to do some Googling on this one, because I was starting to think one of us was having a stroke.
Oops. Failed to use the on-site search.
Apparently i prefer to-blender by now, because it's the more free part than all the specific commercial products, for which bridges exist, and it happens to be part of a more or less working process to get assets from daz to godot, for instance. Might also be preferable for plugin/scripting additions, for my case.
Thank you for pointing out, i'll certainly have a look at all those odds and ends (eventually).
Meanwhile... So many items using the "DAZ to Unity Bridge" ... is it really that solid?