Transfer Utility morphing issue
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Hi, I have a problem using the Transfer Utility with the models that do not have the basic morphs. I saw that other people have the same problem, and it was sort of explained to them, but I just can't seem to get a hang of it.
So here's my issue step by step (images are just for the example):
I load my Basic Male Actor (Genesis)
Make some changes... this is the shape of the figure that I want, I want to create clothing just for this particular character (as an example ofcourse):
I go to ZBrush to create the clothing:
Put it back to Daz3d. I parent the clothing to the Genesis figure, so it can move around with it:
Then when I want to make it bendable along with the body, I go to the Transfer Utility, and no matter what option I choose, this happens:
Is it possible to attach it in this way (with morphed figure, and clothing based on it), so it properly fits? If so, if anyone knows step by step, I thank you in advance.
Image removed for nudity. Please see this thread for info: http://www.daz3d.com/forums/discussion/3279/acceptable-ways-of-handling-nudity#latest
Comments
Ideally you should model around the base shape. If you don't want to do that, at least strip out any scaling or translation so that you have only the morph, then in the Transfer Utility set Source Shape to Current, click the additional options button and check Reverse Source Shape from Target.
I'll test that out, gotta check it out once or twice to see if I got everything right, and tell you if there's a problem. But meanwhile, I was wondering since I don't know, anyone that's creating clothes for Daz3d is working only on the available base figures, never on the morphed ones?
It worked!!! After a couple of fails... Once I import morphed model in ZBrush and create the clothing from it, before I import clothing back to Daz I clean the scene so there's nothing but the clothing created from ZBrush. Then I save it as a clothing/prop file (from Support Asset option). Then again, I open a new scene, first import my morphed character then drag the clothing prop I created from library onto the model. It doesn't parent, it doesn't transfer, nothing, just positions itself in the right place. Only then what you have told me works, and no other way. But thanks again for your help, i realy needed to sculpt from the modified base. Peace :).