TimBo, do you perhaps have a screen grab or could you be a little more specific about your final set up and what kind of 'look' you want. There are probably many ways to do the lighting. In my example I used the Glow Channel of the shader for lighting.
My tests were using no lights, and just a glow channel. I used a color gradient driven by a fractal noise shader, where black had no glow and the brighter colors did glow. I also copied the noise shader and pasted it into the alpha channel, so black was clear.
My tests were using no lights, and just a glow channel. I used a color gradient driven by a fractal noise shader, where black had no glow and the brighter colors did glow. I also copied the noise shader and pasted it into the alpha channel, so black was clear.
Ahh... now that sounds like an interesting idea if only I understood it better.
I have seen wormhole animations where you can see the path coming. But in those the path is really warped and twisted. Are those twisted paths a computer function as being watched or are they set paths similar to a torus?
I'll have to check to see if I saved my test. I was doing about five non-computer related things and spent a couple minutes setting it up, then I went off while it rendered. It wasn't a long render, but my version with the alpha did take longer as I expected.
Comments
I wish you wouldn't keep peeking....
Makes your proud proclamations of ignore seem a bit hollow.
I came up with a workable animation. However, I can't seem to get the lighting to do right. Any suggestions?
TimBo, do you perhaps have a screen grab or could you be a little more specific about your final set up and what kind of 'look' you want. There are probably many ways to do the lighting. In my example I used the Glow Channel of the shader for lighting.
Ahh... now that sounds like an interesting idea if only I understood it better.
I have seen wormhole animations where you can see the path coming. But in those the path is really warped and twisted. Are those twisted paths a computer function as being watched or are they set paths similar to a torus?
You can get a pretty good effect using the fire primitive as a flattened sphere, spinning and changing parameters and colours over time.
New free animated wormhole texture over at Ren.