How to avoid mesh shrinkage with Morph exported from ZBrush?
![bwise1701](https://secure.gravatar.com/avatar/d9d251122e9ea1e1bd2bef2221f544de?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2Fd9d251122e9ea1e1bd2bef2221f544de_100.png)
Hey Everyone, my workflow is like this
Goz from Daz
in Zbrush - subdivide to level 4
Sculpt
reset to level 1
Goz export back to Daz
Accept Morph and name - make sure reverse deformations is on
Then turn new morph dial to 100 - notice mesh shrinkage
is there a way to avoid this?
Thanks for the help