Why are the normals making these trunks look flat
![AbnerK](https://forum.daz3d.com/forums/uploads/userpics/368/nTWRDIOIU3JY6.jpg)
Hi,
I've been racking my brains try to work out why adding materials makes these trunks look flat with harsh shadows. It turns out that it's the normal map but why, I have no clue. Can anyone shed any light on what's happening and how I can fix it? The materials are 8bit png with the grayscale maps in grayscale mode. The normal map had info in blue the channel so, I removed that but, the problem hasn't gone away. I'd just accept it without the normal map but the normal map gives the micro details more depth. I just don't understand why the larger details are being flattened.
with normals
no normals
![](https://forum.daz3d.com/forums/uploads/thumbnails/FileUpload/58/65bbd989835f36729a2e7c981db430.jpg)
![](https://forum.daz3d.com/forums/uploads/thumbnails/FileUpload/58/65bbd989835f36729a2e7c981db430.jpg)
normals.jpg
920 x 552 - 316K
![](https://forum.daz3d.com/forums/uploads/thumbnails/FileUpload/c2/038d1829c6bb56c04661df6c3dbb23.jpg)
![](https://forum.daz3d.com/forums/uploads/thumbnails/FileUpload/c2/038d1829c6bb56c04661df6c3dbb23.jpg)
no normals.jpg
920 x 552 - 291K
Post edited by AbnerK on
Comments
I have no explanasion for why the normal map does that.
But you could try to increase the subD on the pants (convert to subD if they aren't already).
I think you're thinking of displacement. Normals don't affect the mesh.