[Help] Daz3D to Maya - Boots not fitting

I am trying to import my model from Daz3D 4.8 to Maya/3Ds Max 2016

 

I export as FBX and I import to Maya, the model pose is correct, but the feet of the boots as out of position (looks like set to default figure pose)

 

Daz3D Export FBX

 

Maya FBX Import

 

 

FBX Export settings

 

I can select the boots, but I am unable to rotate them. 

 

The other option I tried was "Merge Clothing Into Figure Skeleton", although closer to what I want, there are still warps. 

 

What can I do to fix the export of the FBX or to edit the boots in Maya.

I am using a Genesis 2 base figure and boots designed for Gen2 with a built in pose.

 

 

Thank you in advance.

Comments

  • phoenixtmphoenixtm Posts: 41

    Also tried using 3Ds Max, and same result.

     

    Anyone know how to solve this?

  • phoenixtmphoenixtm Posts: 41

    This is realy starting to bug me.

    I've googled as much as I can. Tried exporting different file types. And still cannot ge the boots sitting correctly.

     

    PLEASE HELP

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