Lip synced facial morph animations into Unreal Engine 4?

VargaPDVargaPD Posts: 26

Good day (or evening)!

I am working on a hobby-project for almost 2 years now (I just don't have enough free time, some pros could've done all this work in some months). It started as a radio-play, then it turned into a radio-play with few pictures, and then we started thinking in an animated mini series. I am the only one who works with 3D in the team, the others are song and script writers, etc. When we wanted "few pictures", the Reality (4) plugin looked like very suitable for me, but it does not doing well in animation (just for me). I know, it can export picture-series, and we have software to make them into a video file... but my problem is the size of the temporary files, and the render time. Now, I thought I can use Unreal Engine 4 as the renderer, because I knew the software before. I can export my characters into FBX files, restore the looking of the shaders right (sort of), and I can import skeletal based animations into UE4. My problem is... I have already made DAZ scenes with lip synced facial based animations. Is there a way to export the WHOLE animations into Unreal Engine 4?

(sorry for my bad English)

Sincerely,
Peter D. V.

Post edited by VargaPD on
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