Problem with Smoothing Modifier - DS 4.5 - Solved
darkstudios_6334537e08
Posts: 0
Hi
I recently upgraded to Daz Studio Pro 4.5, and have found an issue with the smoothing modifier.
The smoothing modifier seems to only work once, then when you try to add it to another part of the body, it brings up an error message saying "the following nodes were unable to have a smooth modifier applied"
example: I can add the smoothing modifier to the left shoulder, which works, but then when I try to add it to the right shoulder, I get the above message.
Is there a setting I missed, or is this a bug with 4.5. ?
There also seems to be an issue with the Save Scene button, it is doing the same thing as Saveas...
Thankyou
Kind regards
Post edited by darkstudios_6334537e08 on
Comments
In your example select the Left Shoulder and then check the Parameters tab under General, do you see Mesh Smoothing listed any where under there ?
Hi
thankyou for the reply, Mesh Smoothing is not mentioned in the Parameter tab
Regards
No Not a Bug as you have to apply the Smoothing Mod to the whole object. The Smoothing Mod parameters only show up when selecting the root of the object and not a part of it.
Save: Is that when you first open a scene and after the first save or is it all the time after using the Save command?
The reason it's not there is because you think your applying it to the "Body Part", but you are actually applying it to the whole figure, select the "Body" and you'll find it listed in the Parameters tab, like a lot of things in DS4 it's work on the entire mesh or nothing.
HI
So in version 4.5, you no longer select each body part and apply the smoothing modifier but instead just select the entire character and apply it to that.
Is this correct ?
Thanks
Hi
I just noticed that the smoothing modifier does smooth both the left and right shoulders however it has also caused the eyes on my character to have errors. is it possible to remove the smoothing from just the eyes ? or is there some workaround for this.
I have also attached an example of the eyes with errors
thankyou again
I'd file a bug report (bugs.daz3D.com, where you need to make an account). I don't think it's the smooth modifier itself, more like the Subdivision algorithm somehow propagating and breaking the mesh there.
Hi
I found the solution, under Mesh Smoothing Options, change it from "Base Shape Matching" to "Generic"
thanks
Nice info thanks for reporting back with that gem. :)