Problem rendering Gen 9 in 3DLight

2

Comments

  • TorquinoxTorquinox Posts: 3,337

    carrie58 said:

    one thing I found helps alot are the Grey Bases for different figures by Spyrorue on DeviantArt plus he includes a 3DL Shader for in general things that I often use too ,Here's a link

    https://www.deviantart.com/search?q=spyrorue

    This looks like a great find! Thanks.

  • vectorinus said:

    vrba79 said:

    As this latest kerfuffel with the Iray engine and Nvidia drivers reveals, having just one engine that operates completely at the whin of how the video driver it's 100% dependant shows the need for a reliable alternative.

    1000+++ likes from me!

    As far as I know 3Delight also uses the GPU now, so may well be just as susceptible.

  • sueyasueya Posts: 832

    Thanks @Tynkere. As you can see the sample texture you sent worked.

    (This is rendered at 77%) 

    I'm now going to experiment with the rextures from Deviant art and hope that thre will be some LIE make up available soon for G9 female

    G9Male.jpg
    640 x 640 - 28K
  • AllenArtAllenArt Posts: 7,169

    FSMCDesigns said:

    vrba79 said:

    As this latest kerfuffel with the Iray engine and Nvidia drivers reveals, having just one engine that operates completely at the whin of how the video driver it's 100% dependant shows the need for a reliable alternative. If not 3Delight, then we need something comperable, and before someone says "Filament!" that's a bigger joke than the OpenGL renderer.

     

    Lots other free options for rendering, Cycles, Indigo, Arnold, Kerkythea, LuxCore, Radeon ProRender, etc

    Not to mention Eevee ;) 

  • TorquinoxTorquinox Posts: 3,337

    AllenArt said:

    FSMCDesigns said:

    vrba79 said:

    As this latest kerfuffel with the Iray engine and Nvidia drivers reveals, having just one engine that operates completely at the whin of how the video driver it's 100% dependant shows the need for a reliable alternative. If not 3Delight, then we need something comperable, and before someone says "Filament!" that's a bigger joke than the OpenGL renderer.

     

    Lots other free options for rendering, Cycles, Indigo, Arnold, Kerkythea, LuxCore, Radeon ProRender, etc

    Not to mention Eevee ;) 

    Listing renderers doesn't mean you can get Daz stuff into them for rendering. None of this works in DS.  Eevee and Cycles both require export to Blender. Everything else is a nifty idea, but how does any of that actually work? How does any of that help the ordinary person using DS to render the stuff in their Daz library?

  • GordigGordig Posts: 10,071

    FSMCDesigns said:

    vrba79 said:

    As this latest kerfuffel with the Iray engine and Nvidia drivers reveals, having just one engine that operates completely at the whin of how the video driver it's 100% dependant shows the need for a reliable alternative. If not 3Delight, then we need something comperable, and before someone says "Filament!" that's a bigger joke than the OpenGL renderer.

     

    Lots other free options for rendering, Cycles, Indigo, Arnold, Kerkythea, LuxCore, Radeon ProRender, etc

    Christ, I WISH Arnold were free, but that is super not the case.

  • AllenArtAllenArt Posts: 7,169

    Torquinox said:

    AllenArt said:

    FSMCDesigns said:

    vrba79 said:

    As this latest kerfuffel with the Iray engine and Nvidia drivers reveals, having just one engine that operates completely at the whin of how the video driver it's 100% dependant shows the need for a reliable alternative. If not 3Delight, then we need something comperable, and before someone says "Filament!" that's a bigger joke than the OpenGL renderer.

     

    Lots other free options for rendering, Cycles, Indigo, Arnold, Kerkythea, LuxCore, Radeon ProRender, etc

    Not to mention Eevee ;) 

    Listing renderers doesn't mean you can get Daz stuff into them for rendering. None of this works in DS.  Eevee and Cycles both require export to Blender. Everything else is a nifty idea, but how does any of that actually work? How does any of that help the ordinary person using DS to render the stuff in their Daz library?

    Believe me, I am a total dunce at getting stuff from one program into another, but have you tried Diffeomorphic? It makes getting figures AND props into Blender as easy as pie. Setting up Cycles or Eevee to render isn't that hard - the hardest thing is getting the camera(s) too cooperate, but once those are set up, you are off and rendering.  

  • TorquinoxTorquinox Posts: 3,337

    AllenArt said:

    Believe me, I am a total dunce at getting stuff from one program into another, but have you tried Diffeomorphic? It makes getting figures AND props into Blender as easy as pie. Setting up Cycles or Eevee to render isn't that hard - the hardest thing is getting the camera(s) too cooperate, but once those are set up, you are off and rendering.  

    I have not tried it. It sounds interesting but it's also one more obstacle to overcome.

  • lilweeplilweep Posts: 2,490

    The biggest barrier to using diffeomorphic is the diffeomorphic website and documentation is literally on a blog without a proper landing page and is written by tech brained people who spend 99% of their freetime on github and dont really believe in sign-posting things for new users.  Like, have These People even met your average Daz user?

    it could be tailored a lot more to new entrants (which would improve uptake) but you try telling anyone on the Blender subforum that!

    Anyway, it's pretty easy to use, just annoying to set up the first couple of times you do it.

    I personally just import .objs into Blender now. And do my own set up. But I think the Diffeo bridge is probably fine for most people's use cases.

  • TynkereTynkere Posts: 834
    edited November 2022

    sueya said:

    Thanks @Tynkere. As you can see the sample texture you sent worked.

    (This is rendered at 77%) 

    I'm now going to experiment with the rextures from Deviant art and hope that thre will be some LIE make up available soon for G9 female

    Glad it worked out for you.  Looking good!  yes 

    While you only asked about skin, here are the rest of the ones I made for G9 as a guy.  Be interested to see how G9 “feminine” textures look if you choose to use them.  (Just swap masculine textures for feminine ones, but you knew that)

    Anyway, the zip file, “3DL-G9M-Test-Assorted-Surfaces” contains 8 files: four .duf files for eyebrows, eyelashes, eyes, and mouth.  Four matching .png tiles.  Path would be to same folder as skin materials.

    Tears in G9 might not be an object so saved as a  ‘shader.’ 

    The zip file ”G9-3DL-Test-TearSurface-01” contains one .duf file and one .png file.

    Path:

    Local Disk (C:) > Users > User > Documents > Daz 3D > Studio > My Library > Presets > Shaders > 3DL

    I hope @carrie58 suggestion helps too.  FWIW, “SpyroRue” also offers a handy measuring wall prop.  Might come in handy for G9  

    Best wishes & kind regards,  

    --Bruce

     

    zip
    zip
    3DL-G9M-Test-Assorted-Surfaces.zip
    73K
    zip
    zip
    G9-3DL-Test-TearSurface-01.zip
    16K
    Post edited by Tynkere on
  • TorquinoxTorquinox Posts: 3,337

    lilweep said:

    The biggest barrier to using diffeomorphic is the diffeomorphic website and documentation is literally on a blog without a proper landing page and is written by tech brained people who spend 99% of their freetime on github and dont really believe in sign-posting things for new users.  Like, have These People even met your average Daz user?

    it could be tailored a lot more to new entrants (which would improve uptake) but you try telling anyone on the Blender subforum that!

    Anyway, it's pretty easy to use, just annoying to set up the first couple of times you do it.

    I personally just import .objs into Blender now. And do my own set up. But I think the Diffeo bridge is probably fine for most people's use cases.

    The point of it is, I would have to spend time and effort doing those things. I already spent time setting the stuff up in Daz, spent time adjusting the poses, positioning, materials and shaders. Now I'm supposed to do it all again in Blender? No. I'm not excited to start with that, not excited to bother about a poorly-documented bridge converter. It's all a huge bother and for no good reason. DS will have to do what it does as best it can, and that's really it.

  • wsterdanwsterdan Posts: 2,349

    vrba79 said:

    As this latest kerfuffel with the Iray engine and Nvidia drivers reveals, having just one engine that operates completely at the whin of how the video driver it's 100% dependant shows the need for a reliable alternative. If not 3Delight, then we need something comperable, and before someone says "Filament!" that's a bigger joke than the OpenGL renderer.

     

    Harsh! I'm just starting a larger animation project using OpenGL, and am only startting now because I've waited for a few months, hoping to use Filament on the Mac but can't keep waiting. So... ouch! 

  • Sven DullahSven Dullah Posts: 7,621
    edited November 2022

    wsterdan said:

    vrba79 said:

    As this latest kerfuffel with the Iray engine and Nvidia drivers reveals, having just one engine that operates completely at the whin of how the video driver it's 100% dependant shows the need for a reliable alternative. If not 3Delight, then we need something comperable, and before someone says "Filament!" that's a bigger joke than the OpenGL renderer.

     

    Harsh! I'm just starting a larger animation project using OpenGL, and am only startting now because I've waited for a few months, hoping to use Filament on the Mac but can't keep waiting. So... ouch! 

    I feel your pain! I could also use a quick pbr renderer for my obscure animation projects. With 3DL REYES rendering I can get down to a couple of secs/frame but, frankly, the results don't satisfy me anymore (partly because Omnifreaker's excellent UberSoft Lightkit is broken now, it did a great job of simulating light geometry), and using the pathtracer is still too slow, unless you really dumb it down, disable GI and so on...

    So are the game engines like UE5 viable options for Mac-users? (Me being an IntelXeon user)

    Post edited by Sven Dullah on
  • UncannyValetUncannyValet Posts: 213
    edited November 2022

    Torquinox said:

    lilweep said:

    The biggest barrier to using diffeomorphic is the diffeomorphic website and documentation is literally on a blog without a proper landing page and is written by tech brained people who spend 99% of their freetime on github and dont really believe in sign-posting things for new users.  Like, have These People even met your average Daz user?

    it could be tailored a lot more to new entrants (which would improve uptake) but you try telling anyone on the Blender subforum that!

    Anyway, it's pretty easy to use, just annoying to set up the first couple of times you do it.

    I personally just import .objs into Blender now. And do my own set up. But I think the Diffeo bridge is probably fine for most people's use cases.

    The point of it is, I would have to spend time and effort doing those things. I already spent time setting the stuff up in Daz, spent time adjusting the poses, positioning, materials and shaders. Now I'm supposed to do it all again in Blender? No. I'm not excited to start with that, not excited to bother about a poorly-documented bridge converter. It's all a huge bother and for no good reason. DS will have to do what it does as best it can, and that's really it.

    I believe the Diffeomorphic plug-in can allow you to do set-up in Daz and then click 'export to Blender', and then in Blender click 'Import', and then it willl bring in the whole scene as set up in Daz Studio.

    So might not take much tweaking, but will depend on your use case.

    Obviously still a little bit of learning involved to get acquainted with workflow..

    Post edited by UncannyValet on
  • wsterdanwsterdan Posts: 2,349

    Sven Dullah said:

    I could also use a quick pbr renderer for my obscure animation projects. With 3DL REYES rendering I can get down to a couple of secs/frame but, frankly, the results don't satisfy me anymore (partly because Omnifreaker's excellent UberSoft Lightkit is broken now, it did a great job of simulating light geometry), and using the pathtracer is still too slow, unless you really dumb it down, disable GI and so on...

    That's where my much, much lower standards than you have gives me an edge!

    wink 

  • wsterdanwsterdan Posts: 2,349

    Richard Haseltine said:

    vectorinus said:

    vrba79 said:

    As this latest kerfuffel with the Iray engine and Nvidia drivers reveals, having just one engine that operates completely at the whin of how the video driver it's 100% dependant shows the need for a reliable alternative.

    1000+++ likes from me!

    As far as I know 3Delight also uses the GPU now, so may well be just as susceptible. 

    Do you have any information on 3DL using the GPU now? I thought the 3DL engine only used the CPU and wasn't aware of an update to it to use the GPU. Any info would be appreciated. 

  • TorquinoxTorquinox Posts: 3,337
    edited November 2022

    Stupido3D said:

    I believe the Diffeomorphic plug-in can allow you to do set-up in Daz and then click 'export to Blender', and then in Blender click 'Import', and then it willl bring in the whole scene as set up in Daz Studio.

    So might not take much tweaking, but will depend on your use case.

    Obviously still a little bit of learning involved to get acquainted with workflow..

    Thanks to AllenArt, lilweep and you (Stupido3D) for advice and encouragement. It's at least worth a try!

    Post edited by Torquinox on
  • wsterdan said:

    Richard Haseltine said:

    vectorinus said:

    vrba79 said:

    As this latest kerfuffel with the Iray engine and Nvidia drivers reveals, having just one engine that operates completely at the whin of how the video driver it's 100% dependant shows the need for a reliable alternative.

    1000+++ likes from me!

    As far as I know 3Delight also uses the GPU now, so may well be just as susceptible. 

    Do you have any information on 3DL using the GPU now? I thought the 3DL engine only used the CPU and wasn't aware of an update to it to use the GPU. Any info would be appreciated. 

    Their site is not that navigable, but I think you are right - not sure where the idea that it could now use GPUs came from, sorry.

  • Peter WadePeter Wade Posts: 1,627

    Richard Haseltine said:

    Torquinox said:

    (inexplicably longer render times in latest versions of DS, loss of ghost lights for people using ghost lights, etc).

    These issues have been raised with nVidia, and are being looked at. Obviously we don't know what, if anything, will be done to address them.

    I'll be intersted to see if they do anything about render times. When Daz first started using Iray I looked at what nVidia said about it on their website. I got the impression it was aimed at companies doing high quality renders of products or architectural designs. I think nVidia have desined Iray for professionals with powerfull computers and lots of video ram, not for hobbyists like me.

  • wsterdanwsterdan Posts: 2,349

    Richard Haseltine said:

    wsterdan said:

    Richard Haseltine said:

    vectorinus said:

    vrba79 said:

    As this latest kerfuffel with the Iray engine and Nvidia drivers reveals, having just one engine that operates completely at the whin of how the video driver it's 100% dependant shows the need for a reliable alternative.

    1000+++ likes from me!

    As far as I know 3Delight also uses the GPU now, so may well be just as susceptible. 

    Do you have any information on 3DL using the GPU now? I thought the 3DL engine only used the CPU and wasn't aware of an update to it to use the GPU. Any info would be appreciated. 

    Their site is not that navigable, but I think you are right - not sure where the idea that it could now use GPUs came from, sorry.

    No problem, thanks for getting back to me. Personally, I'm amazed that you can keep *anything* straight, constantaly answering so very many questions dealing with all aspects of 3D software and the many render engines, not to mention dealing with yahoos like me every single day for what appear to be very, very long hours... all patiently and professinally. 

    You're a better man than I, Richard Haseltine.

  • wsterdan said:

    Richard Haseltine said:

    wsterdan said:

    Richard Haseltine said:

    vectorinus said:

    vrba79 said:

    As this latest kerfuffel with the Iray engine and Nvidia drivers reveals, having just one engine that operates completely at the whin of how the video driver it's 100% dependant shows the need for a reliable alternative.

    1000+++ likes from me!

    As far as I know 3Delight also uses the GPU now, so may well be just as susceptible. 

    Do you have any information on 3DL using the GPU now? I thought the 3DL engine only used the CPU and wasn't aware of an update to it to use the GPU. Any info would be appreciated. 

    Their site is not that navigable, but I think you are right - not sure where the idea that it could now use GPUs came from, sorry.

    No problem, thanks for getting back to me. Personally, I'm amazed that you can keep *anything* straight, constantaly answering so very many questions dealing with all aspects of 3D software and the many render engines, not to mention dealing with yahoos like me every single day for what appear to be very, very long hours... all patiently and professinally. 

    You're a better man than I, Richard Haseltine.

    Thank you, though I am fed some of the technical answers (sometimes more than once)

  • artxtapartxtap Posts: 158

    Torquinox said:

    ........the version of 3DL in DS is an obsolete version that can't be updated without breaking all the current 3DL shaders

    yes 3dlight has moved on, 3DelightNSI - https://www.3delight.com/ sad daz3d did not update, i too get am getting gen 9 wash outangry
     

  • kyoto kidkyoto kid Posts: 41,062

    lilweep said:

    vrba79 said:

    It's never a good look when the end users are expected to fix problems with the finished version of a product. You payed good money for that, you're not a beta tester. Why are you expected to supply what should have come out of the box?

    that's one way to characterise it, or you could just recognise you are a small minority of users and are expected to take a few extra steps to get it to work on your bespoke or obsolete shader set up.

    (There's also Filament as an alternative to Iray and 3dlite, which also isn't 100% supported by PA's or frankly Daz Studio, but is still there for users to use if they want to tweak things.)

    ..well with those decided to stay with W7 or 8.1, and/or have older hardware, it's already the end of the line for Iray GPU rendering as of the 4.21.1.13  Beta as it requires a driver that no longer supports the older operating systems..  Qt6 which i what Daz5 is being built on will end support for both as it only supports W10 and up.

    So it's either going back to glacial CPU rendering or grabbing Wowie's AweShader system and moving back to 3DL (there are some incredible images on the Show us more of your 3Delight renders thread that use the AweShader).  If you have a decent core count CPU you should get much better render times than Iray CPU rendering.  I did one a couple years ago that took only 14 min (on a 4 core 2.8 GHz i7) and looked better than the same scene optimised for Iray which took over 2hr:45m on the same CPU.

    There is a conversion tool for Iray to 3DL by Riversoft Art that does a decent job but it still requires some adjustment to get the desired  quality

  • artxtap said:

    Torquinox said:

    ........the version of 3DL in DS is an obsolete version that can't be updated without breaking all the current 3DL shaders

    yes 3dlight has moved on, 3DelightNSI - https://www.3delight.com/ sad daz3d did not update, i too get am getting gen 9 wash outangry
     

    Unfortunately that isn't simply a matter of updating - it is a new render engine as far as integration goes, so adding it would be as much work as adding Iray was (give or take) or adding soemthing like Pro Render. It would also require new material settings, which would make using it little better than using an external render engine.

  • digitelldigitell Posts: 577

    Is there a tutorial somewhere on this site that tells how to convert Iray textures to the 3DLight textures? Is it that hard to do? Do you need a specail program or can it be done in Photoshop?

  • carrie58carrie58 Posts: 3,984
    edited December 2022

    digitell said:

    Is there a tutorial somewhere on this site that tells how to convert Iray textures to the 3DLight textures? Is it that hard to do? Do you need a specail program or can it be done in Photoshop?

    To my knowledge you don't need to change the textures themselves ,but the Shader that uses the textures ,I use RSSY iRay to 3DeLight  to start and then adjust from there ,there is a freebie script that switches stuff from iRay to 3Delight too. I've seen tutorials  that tell you how to covert 3DeLight to iRay but not the other way ........

    Post edited by carrie58 on
  • digitelldigitell Posts: 577

    Thank you for this info Carrie58 :)yes

  • RAMWolffRAMWolff Posts: 10,212

    Textures are fine, it's the shaders for 3Delight you would need to convert from iRAY to 3Delight and then tweak.  

    Scroll up to Tynkere's post above, there are two zip attachments, one for skin and one for the tear material.  I've not tried them but it's probably a good start to getting G9 looking better in 3DL~!

  • digitelldigitell Posts: 577

    Thank you RamWolff! smiley

  • JOdelJOdel Posts: 6,286

    Vyktoria also has some Iray to 3DL shaders over on Rendo. Or did have. They are quite good.

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