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This looks like a great find! Thanks.
As far as I know 3Delight also uses the GPU now, so may well be just as susceptible.
Thanks @Tynkere. As you can see the sample texture you sent worked.
(This is rendered at 77%)
I'm now going to experiment with the rextures from Deviant art and hope that thre will be some LIE make up available soon for G9 female
Not to mention Eevee ;)
Listing renderers doesn't mean you can get Daz stuff into them for rendering. None of this works in DS. Eevee and Cycles both require export to Blender. Everything else is a nifty idea, but how does any of that actually work? How does any of that help the ordinary person using DS to render the stuff in their Daz library?
Christ, I WISH Arnold were free, but that is super not the case.
Believe me, I am a total dunce at getting stuff from one program into another, but have you tried Diffeomorphic? It makes getting figures AND props into Blender as easy as pie. Setting up Cycles or Eevee to render isn't that hard - the hardest thing is getting the camera(s) too cooperate, but once those are set up, you are off and rendering.
I have not tried it. It sounds interesting but it's also one more obstacle to overcome.
The biggest barrier to using diffeomorphic is the diffeomorphic website and documentation is literally on a blog without a proper landing page and is written by tech brained people who spend 99% of their freetime on github and dont really believe in sign-posting things for new users. Like, have These People even met your average Daz user?
it could be tailored a lot more to new entrants (which would improve uptake) but you try telling anyone on the Blender subforum that!
Anyway, it's pretty easy to use, just annoying to set up the first couple of times you do it.
I personally just import .objs into Blender now. And do my own set up. But I think the Diffeo bridge is probably fine for most people's use cases.
Glad it worked out for you. Looking good!
While you only asked about skin, here are the rest of the ones I made for G9 as a guy. Be interested to see how G9 “feminine” textures look if you choose to use them. (Just swap masculine textures for feminine ones, but you knew that)
Anyway, the zip file, “3DL-G9M-Test-Assorted-Surfaces” contains 8 files: four .duf files for eyebrows, eyelashes, eyes, and mouth. Four matching .png tiles. Path would be to same folder as skin materials.
Tears in G9 might not be an object so saved as a ‘shader.’
The zip file ”G9-3DL-Test-TearSurface-01” contains one .duf file and one .png file.
Path:
Local Disk (C:) > Users > User > Documents > Daz 3D > Studio > My Library > Presets > Shaders > 3DL
I hope @carrie58 suggestion helps too. FWIW, “SpyroRue” also offers a handy measuring wall prop. Might come in handy for G9
Best wishes & kind regards,
--Bruce
The point of it is, I would have to spend time and effort doing those things. I already spent time setting the stuff up in Daz, spent time adjusting the poses, positioning, materials and shaders. Now I'm supposed to do it all again in Blender? No. I'm not excited to start with that, not excited to bother about a poorly-documented bridge converter. It's all a huge bother and for no good reason. DS will have to do what it does as best it can, and that's really it.
Harsh! I'm just starting a larger animation project using OpenGL, and am only startting now because I've waited for a few months, hoping to use Filament on the Mac but can't keep waiting. So... ouch!
I feel your pain! I could also use a quick pbr renderer for my obscure animation projects. With 3DL REYES rendering I can get down to a couple of secs/frame but, frankly, the results don't satisfy me anymore (partly because Omnifreaker's excellent UberSoft Lightkit is broken now, it did a great job of simulating light geometry), and using the pathtracer is still too slow, unless you really dumb it down, disable GI and so on...
So are the game engines like UE5 viable options for Mac-users? (Me being an IntelXeon user)
I believe the Diffeomorphic plug-in can allow you to do set-up in Daz and then click 'export to Blender', and then in Blender click 'Import', and then it willl bring in the whole scene as set up in Daz Studio.
So might not take much tweaking, but will depend on your use case.
Obviously still a little bit of learning involved to get acquainted with workflow..
That's where my much, much lower standards than you have gives me an edge!
Do you have any information on 3DL using the GPU now? I thought the 3DL engine only used the CPU and wasn't aware of an update to it to use the GPU. Any info would be appreciated.
Thanks to AllenArt, lilweep and you (Stupido3D) for advice and encouragement. It's at least worth a try!
Their site is not that navigable, but I think you are right - not sure where the idea that it could now use GPUs came from, sorry.
I'll be intersted to see if they do anything about render times. When Daz first started using Iray I looked at what nVidia said about it on their website. I got the impression it was aimed at companies doing high quality renders of products or architectural designs. I think nVidia have desined Iray for professionals with powerfull computers and lots of video ram, not for hobbyists like me.
No problem, thanks for getting back to me. Personally, I'm amazed that you can keep *anything* straight, constantaly answering so very many questions dealing with all aspects of 3D software and the many render engines, not to mention dealing with yahoos like me every single day for what appear to be very, very long hours... all patiently and professinally.
You're a better man than I, Richard Haseltine.
Thank you, though I am fed some of the technical answers (sometimes more than once)
yes 3dlight has moved on, 3DelightNSI - https://www.3delight.com/ daz3d did not update, i too get am getting gen 9 wash out
..well with those decided to stay with W7 or 8.1, and/or have older hardware, it's already the end of the line for Iray GPU rendering as of the 4.21.1.13 Beta as it requires a driver that no longer supports the older operating systems.. Qt6 which i what Daz5 is being built on will end support for both as it only supports W10 and up.
So it's either going back to glacial CPU rendering or grabbing Wowie's AweShader system and moving back to 3DL (there are some incredible images on the Show us more of your 3Delight renders thread that use the AweShader). If you have a decent core count CPU you should get much better render times than Iray CPU rendering. I did one a couple years ago that took only 14 min (on a 4 core 2.8 GHz i7) and looked better than the same scene optimised for Iray which took over 2hr:45m on the same CPU.
There is a conversion tool for Iray to 3DL by Riversoft Art that does a decent job but it still requires some adjustment to get the desired quality
Unfortunately that isn't simply a matter of updating - it is a new render engine as far as integration goes, so adding it would be as much work as adding Iray was (give or take) or adding soemthing like Pro Render. It would also require new material settings, which would make using it little better than using an external render engine.
Is there a tutorial somewhere on this site that tells how to convert Iray textures to the 3DLight textures? Is it that hard to do? Do you need a specail program or can it be done in Photoshop?
To my knowledge you don't need to change the textures themselves ,but the Shader that uses the textures ,I use RSSY iRay to 3DeLight to start and then adjust from there ,there is a freebie script that switches stuff from iRay to 3Delight too. I've seen tutorials that tell you how to covert 3DeLight to iRay but not the other way ........
Thank you for this info Carrie58 :)
Textures are fine, it's the shaders for 3Delight you would need to convert from iRAY to 3Delight and then tweak.
Scroll up to Tynkere's post above, there are two zip attachments, one for skin and one for the tear material. I've not tried them but it's probably a good start to getting G9 looking better in 3DL~!
Thank you RamWolff!
Vyktoria also has some Iray to 3DL shaders over on Rendo. Or did have. They are quite good.