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A couple of recent ones by me.
The girl on the deck has no character morphs dialed (body or head). It's just PBM's dialed on the base Genesis figure.
The girl on the beach has some S5 dialed on the body and some Keira dialed on th head. Of course, there are a few othe dials spun. :-) She's also wearing the base S5 skin.
Both were rendered with UE2.
Gorgeous!
Greetings,
Heh! I work during the week, so on the weekend, I do a ton of micro renders (300x423) then on Sunday night I start a 1536x2165 render, using full UE2, etc., etc...
I don't really get time to do anything at night (playing with kids, coding, etc.) so it's okay for my computer to be chugging away.
I hadn't expected this one to take quite so long, but once I started getting to the meat of the image I liked it so much I had to let it finish. It's at 82% now, and might be done by the time I get home tonight...
-- Morgan
SciMage WarMummy is an example of using Genesis to make old content work in DS4. The mummy costume has all its morphs stored in a .pmd file instead of the CR2, and when you I load it on a V4 figure in DS4P, the moment you move a morph slider, it blows up into millions of explodie bits (the vertices explode in all directions). And I don't own Poser, so I can't load it up and re-save it without the binary .pmd morph file. However, it converts reasonably well when auto-fit to Genesis, where you can then use any morph you want without it exploding.
A couple more from me. One a nice buff cowboy with M4 shape mix in Genesis & the next my try at creating Reby Sky with Genesis & V4 shape
fireman render in Bryce
would you like a good night kiss
Nice, I really like the glowing script effect, and that was a neat trick to get it working in Reality.
Old Man M5
Excellent. Where?
Or was it done with existing morphs?
The texture is from http://www.daz3d.com/shop/aged-for-v4-m4
the morphs are the M4 morphs+ imported with GenX.
a Hunter
Might Moe vers the Hunter - who will Win
My record so far is 10.5 days (and nights). Of course I ended up having to do it in pieces, so that was the total, but one of the trees alone was something like 5 days and nights.
Of course that was using DS3A in 32-bit (since that's all there was for the Mac) Not sure how long it would taske on DS4Pro in 64-bit, but it still wouldn't be quick.
If you really want to seriously kill rendering time, use a bunch of Xfrog trees and plants. The evergreens are especially nasty as Xfrog uses transmaps for all of the needles. Raytracing iterations have to go way up, otherwise you start to get "blocks". I did a render in Dec2011 containing over a dozen Xfrog evergreens, with some overlapping, in a winter setting. I stopped monitoring it after 2 weeks - 64-bit 3Delight Standalone, 8-cores (Dual Xeons 4 Cores ea), 32 Gb RAM (16 Gb per CPU).
Kendall
Haha! Cool predator!! :) Like the Old man m5 he's very distinguished... What morphs and/or maps did you use? (Assume you used a displacement map)
The texture is from http://www.daz3d.com/shop/aged-for-v4-m4
the morphs are the M4 morphs+ imported with GenX.
Lol Never mind, You've already answered my question... Damn the fast reply option lol!
Just a chick... I was working on her recently :P
Hi Joel, Mec4d released the sari at her store just yesterday. I was one of the first twenty to buy it and got a gift certificate for $5. Her store has some great items for genesis including Neanderthal and a terrific toga for genesis. Sorry I don't have a link at work...I will try and post it when I get home. Gotta go the bell just went...ill try and answer the rest tonight.
JOdel, you can buy the Sari from this link http://www.mec4d.com/store/index.php?_a=viewProd&productId=77 It is 50% off until the end of the month, so now is a good time to pick it up! Her other new Genesis items are on sale too! I love the sari's construction & material options...she did such a nice job with this, as she does with everything she puts out.
If you really want to seriously kill rendering time, use a bunch of Xfrog trees and plants. The evergreens are especially nasty as Xfrog uses transmaps for all of the needles. Raytracing iterations have to go way up, otherwise you start to get "blocks". I did a render in Dec2011 containing over a dozen Xfrog evergreens, with some overlapping, in a winter setting. I stopped monitoring it after 2 weeks - 64-bit 3Delight Standalone, 8-cores (Dual Xeons 4 Cores ea), 32 Gb RAM (16 Gb per CPU).
Kendall
I was using a set of evergreens from RDNA, supposedly fairly low poly, but Hi-res textures. But then since they needed to be *Christmas* trees, I compounded the damage by bunging in the Redhouse Christmas tree, scaling it and turning the tree invisible, to get the balls and tinsel. It's small wonder it took so long. And there were five of them in the scene. The render times varied from overnight to like I say, something like five days and nights. The room, otoh, even with the figures and their wigs and a couple of holly wreaths and garlands took all of a couple of hours.
It was fairly easy to assemble once I had all the pieces, but gad, getting the pieces...
no it is for Cypherfoxoops, sorry shouldn't really post after work I tend to be brain dead.
Might Moe goes down
Hurray for predator! lol
Checking out the new geometry shell with Jepe's M4 Hairy and body jewels textures. I didn't use them much before as I found the process of a 2nd M4 poly-heavy and fiddly. They're very easy to use with the new shell feature in 4.5 so if you have the sets already try them out!
Jasmin with a Hiro texture and Jepe's body jewels.
Fivecat thanks for that info I've had my eye on Jepes jewels for a while but 2 gen 4 figures was too resource intensive for my old machine, then when I moved to Genesis it seemed very complicated to get them to work, lthough I haven't upgraded to 4.5 yet seems like to many problems for my liking at the moment.
Love the HItomi render.
I wanted to see if I could use AerySoul's Hanyma Jewelled on Genesis they autofitted very well.
I completely agree. My version of Jepe's body jewels with the new shell feature:
Guys those renders are beautiful ! The shell feature is very useful I see. Well done :)
Beautiful renders everyone !
A Victorian young lady
Riddick for the team ;-P
Did this a while back...