Puppeteer Bug?

Hi,

Can someone confirm if the following scenario is a bug:   I load G2F into an empty scene.  I apply a particular pose - which I've attached to this post - by using File -> Merge.   At this point the pose should look fine - it's a gun wielding/aiming pose.   Then I go to the Puppeteer Pane and simply add one pose dot - now the pose should be stored correctly.   But, if I then click once on this same dot, the pose changes.   If I look at the shoulders, the Bend parameters have shot up to 75 & -75 respectively (whereas before they were both zero).   If limits are turned off, then the Bend parameters go to 180 & -180.  Can someone confirm if this happens for them?   (It's just that the DAZ support rep reckons the pose file is corrupt)

Thanks.

 

duf
duf
Test Pose.duf
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