Puppeteer Bug?
Hi,
Can someone confirm if the following scenario is a bug: I load G2F into an empty scene. I apply a particular pose - which I've attached to this post - by using File -> Merge. At this point the pose should look fine - it's a gun wielding/aiming pose. Then I go to the Puppeteer Pane and simply add one pose dot - now the pose should be stored correctly. But, if I then click once on this same dot, the pose changes. If I look at the shoulders, the Bend parameters have shot up to 75 & -75 respectively (whereas before they were both zero). If limits are turned off, then the Bend parameters go to 180 & -180. Can someone confirm if this happens for them? (It's just that the DAZ support rep reckons the pose file is corrupt)
Thanks.
Comments
Anyone?