Kuredu House

WOW!  This is a place I could live in.  They outdide themselves with keeping it real and comfy looking.  

I HOPE they will consider going full board on this and making perhaps a bed and bathroom and perhaps even an exterior!  

https://www.daz3d.com/kuredu-house

Comments

  • lou_harperlou_harper Posts: 1,163

    It has a lot of character. Doesn't look like the walls can be individually manipulated though.

     

  • that vendor though, will it explode animated?

  • xyer0xyer0 Posts: 5,947
    edited November 2022

    The masonry wallpaper though. Normals cannot replace displacement/geometry for bricks.

    Unless, of course, you're Stonemason or know his tricks.

    Post edited by xyer0 on
  • PendraiaPendraia Posts: 3,598

    xyer0 said:

    The masonry wallpaper though. Normals cannot replace displacement/geometry for bricks.

    Unless, of course, you're Stonemason or know his tricks.

    Stonemason uses displacement and bump depending on what it is doesn't he? It's been a while since I played with his sets but he is very good at keeping the polycount down while staying realistic.

  • RAMWolffRAMWolff Posts: 10,212

    I wasn't zeroed in all that.  I like the look and feel of the over all look of the setting.  Looks like home!  

  • nonesuch00nonesuch00 Posts: 18,142

    I like it except the masonry walls look like contact wallpaper.

  • RAMWolffRAMWolff Posts: 10,212

    Well there are allot of sets out there that have walls that look like an afterthought.  I'm sure the bump, displacement or normal maps for those areas could be ramped up to get more highs and lows to the "bricks" 

  • Serene NightSerene Night Posts: 17,651

    Can't deal with the brick wallpaper but it is a cute looking place.

  • lou_harperlou_harper Posts: 1,163

    Yes, I agree on the brick wallpaper. And the bricks are too big too. I would just replace those with a shader if they are separate material zone. Edit the source files if not.

  • MzimigaMzimiga Posts: 15

    I've been using it for a scene, but am not super disappointed to see the cabinets don't open or the appliances. Have tried manipulating it myself, but that's even next to impossible based on how it was put together. 

  • AllenArtAllenArt Posts: 7,169

    Mzimiga said:

    I've been using it for a scene, but am not super disappointed to see the cabinets don't open or the appliances. Have tried manipulating it myself, but that's even next to impossible based on how it was put together. 

    I like the sets this PA creates as they usually look really good, but they lack detail and some even have glaring errors that I've had to return them for. They do not normally create moveable anything and so I usually don't purchase from them anymore. 

  • lou_harperlou_harper Posts: 1,163

    AllenArt said:

    Mzimiga said:

    I've been using it for a scene, but am not super disappointed to see the cabinets don't open or the appliances. Have tried manipulating it myself, but that's even next to impossible based on how it was put together. 

    I like the sets this PA creates as they usually look really good, but they lack detail and some even have glaring errors that I've had to return them for. They do not normally create moveable anything and so I usually don't purchase from them anymore. 

    They often have weird grouping and it is hard to customize them. On the other hand, there are nice props.

  • FSMCDesignsFSMCDesigns Posts: 12,755

    WendyLuvsCatz said:

    that vendor though, will it explode animated?

    parent all the cameras to the asset. Then set the animation timeline to 1 and then save as a scene subset and then create a new scene and load the saved scene subset

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,230

    FSMCDesigns said:

    WendyLuvsCatz said:

    that vendor though, will it explode animated?

    parent all the cameras to the asset. Then set the animation timeline to 1 and then save as a scene subset and then create a new scene and load the saved scene subset

    oh I just expand the timeline and delete the keyframes  on the Tesla3Dcorp sets I have that do this

    don't have this one so no idea if it's a disassember wink

  • on list

  • Faeryl WomynFaeryl Womyn Posts: 3,632
    edited April 2023

    Here are 2 video's that can help with immovable objects and how to seperate things so you have moveable parts or want to change a texture.The first one you have to get about half way to do the texture thing

    Post edited by Faeryl Womyn on
  • I bought it but I am a sucker for Tesla's items.

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