Has anyone had any luck with a decent iridescent shader for 3delight?
cdemerit
Posts: 505
Using some Specular mapping tricks, I can come up with a sort of acceptable iridescent look, but I was wondering if anyone had found a way to make a shader that really acts like a piece of iridescent substance for 3delight. I've seen some great ones for Iray, but...
I have some ideas, such as a set of semi-transparent stacking cones to as angles change more surface area of a different color is exposed, say a blue base, with more green if the object shifts right, more purple if it shifts left... I just would hate to re-invent the wheel if there is something solid already availible.
Thank you
Comments
AoA's Metalized Glass pack is probably the best...
http://www.daz3d.com/metalized-glass-shaders-for-daz-studio
Well, in case anyone else should be looking for a iridescent shader... After days of over thining it, playing with maps and 100's of renders that don't quite do what I was hoping for, I found a very simple shader mixer recipe that makes a decent iridecent effect. I'm posting it in the hopes that others will find it helpful. This is a simple two tone iridescent shader addon. Using greyscale maps, you can adjust the tones of the irdescents, as well as the balance by adjusting the attenuation to get the look you want. I also found you can stack more to make a 4 color iridescent shader as well. If so inclined, you can see how it looks in motion here: http://cdemeritt.deviantart.com/art/Iridecent-Test-552324179?ga_submit_new=10%3A1439076233
That looks great - I liked the way the highlights moved in your animation. I will save your recipe - thanks!