IRAY-I've been playing with displacement but...
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I have run into a problem I can't figure out. This is a park setting. It originally had the fabulous displacement grass shader but, of course, we know it doesn't work in Iray. I have been running some experiments using suggestions that some here in the forum have made (ie, Sub D displacement level). I am liking what I am seeing, however, I am getting an odd little artifact. I posted the left and right corners of the park. What look like little white flowers...or white taco chips... in the grass, are not supposed to be there. It seems like the higher my SubD level is, the more of those little chips appear. I matched the SubD level to the number of horz/vert tiles of the texture. That way the displacement matches the texture. I went into Filtering in the Iray tab and made sure the Firefly filter was on. But nothing I have tried makes them go away. Any suggestions/ideas?
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Comments
What is the ground plane, to begin with?
How many polys does it have?
Ground has 112 polys.
I'd wager the taco chips are vertices. They seem to follow a pattern in which way they are pointing, depending on the warping of the ground..
Even if you can't solve this for the map and geometry you are using, it would take all of 30 seconds to correct it in Photoshop.
Very true Tobor, if I was using the scene as a single frame, however, this park scene is the opening for a music video I am animating. But I think they look enough like little baby morning glory flowers that I may get away with keeping them in the scene. Otherwise, I would have to go in and edit over 300 frames.
Have you tried increasing the geometry of the plane? Of course that may hurt your render times.
You can always create your own ground planes, and morph them with D-formers. This would give you the benefit of picking a mesh resolution that's high enough to eliminate the taco chips, but low enough to make sense when rendering. The geometry of D|S planes are quads, rather than triangles, so that might help also.