Shader Mixer: Measuring Total Energy Reaching a Point

Is anyone aware of a way (using Shader Mixer & 3DL) to measure the total amount of light energy (from all light sources in the scene) reaching a surface point, disregarding the normal direction at that point and not taking shadows into account?

- Greg

 

 

Comments

  • algovincianalgovincian Posts: 2,636

    The following image illustrates what I'd like to accomplish. In this case, a script set the location of the single light source and the light's falloff end parameter in the shader (info shaders normally don't have). I'd like to create a shader that will accomplish this for multiple lightsources and types, and without the need for a script to set this information before rendering (which isn't really practical for an unknown number of light sources of unknown type).

    Is this possible given the variables & bricks available in Shader Mixer & 3DL?

    Thanks!

    - Greg

    spheres.jpg
    480 x 270 - 53K
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