Multiple static figures in a scene - better as .dufs or exported OBJs?
SnowSultan
Posts: 3,595
I was wondering if anyone could answer a question...hopefully it won't be too complicated. :)
Suppose I wanted to make a scene with a dozen Mil Dragons or Trolls or something similar, but their poses won't need to be adjusted once they're set. Do you think it uses less system resources to just load a dozen of them into a scene and render, or to export them individually as OBJs and reimport (because they won't need to be poseable)?
Now that .dufs reference a saved file, scene sizes are very small. Does this have any effect on Studio's performance when multiple copies of a saved figure are loaded?
Thanks in advance for any advice.
Comments
I would say using OBJ files would take up far less resources. They don't carry rigging information or morph channels, and just load the already posed mesh. I don't know anything much about the new files either, so we will just wait and see what others (more knowledgable) may think :)
If a few are in the same pose you can try Instances, which take up less memory than everything else. I haven't tested it but I don't think that the file format change has any impact on memory use: textures are textures no matter what, and the geometry plus morphs and pose information hasn't changed to my knowledge.