Pet Peeve of the Day: Scrolling to Zoom in

DekeDeke Posts: 1,635

Sometimes when I go to a side or top view of my scene...it is reduced to the size of an ant. Scrolling to zoom in has no apparent effects. What I'd really like is a way to  scroll a square over a scene, or portion of a scene, and then...bam...zoom in so the view encompasses that square. I can pick on object in the scene pane and click the "box plus sign" icon, but that typically zooms too close. 

Comments

  • srieschsriesch Posts: 4,241

    That would indeed be super handy.  Maybe you should feature request it.  The zoom works by a fixed amount, which is fine when you are looking at something the scale of human, but as you say for big scenes you might have to roll that mouse wheel a hundred times or more to zoom in.

    If you have smaller objects within your large scene, you can click on one of those and hit the frame icon to zoom in to it to get somewhat closer, then adjust the view from there to whatever it was you actually wanted.

    You can also right-click while dragging the zoom icon (magnifying glass) in the viewport to do a focal zoom instead of a dolly zoom.  This will allow you to more rapidly zoom in and out to make a temporary adjustment, but of course it also distorts the view horribly, so this may not be an option in many cases and you will have to adjust it back when you are done, which might be a problem.

  • larsmidnattlarsmidnatt Posts: 4,511
    edited August 2015
    sriesch said:

    You can also right-click while dragging the zoom icon (magnifying glass) in the viewport to do a focal zoom instead of a dolly zoom.  This will allow you to more rapidly zoom in and out to make a temporary adjustment, but of course it also distorts the view horribly, so this may not be an option in many cases and you will have to adjust it back when you are done, which might be a problem.

    use the perspective camera to get things how you like. then once it looks good you can make a new camera that copies the perspective camera settings if for some reason you don't want to adjust an existing camera.

    I never had a reason the focal zoom was a problem. if you don't want to adjust an existing camera leverage perspective. if you did use a rendering camera it's not hard to adjust it to how you need it.

    another option for zooming more quickly would not hurt, I'd try it myself. Assuming its not another three key shortcut. DS is one of the only programs I don't use many hotkeys because they all seem to be three key commands...and you need to be facing west when clicking otherwise it might accidentally drag the character across the screen.

    Post edited by larsmidnatt on
  • DekeDeke Posts: 1,635

    I'm talking about the stock views like Top and Left.  It's like the "camera" for my top view has a super wide angle on it.  The whole scene in miniscule. So how do I zoom in that view? 

  • larsmidnattlarsmidnatt Posts: 4,511
    edited August 2015
    Deke said:

    I'm talking about the stock views like Top and Left.  It's like the "camera" for my top view has a super wide angle on it.  The whole scene in miniscule. So how do I zoom in that view? 

    the controls are the same for all the cameras to my knowledge. I use the ortho cameras as well. Have you tried using the "view frame" button to focus on a particular item?

    Post edited by larsmidnatt on
  • srieschsriesch Posts: 4,241

    .

    screenshot, how to focal zoom.png
    1131 x 420 - 299K
    screenshot, how to zoom by framing a small object.png
    981 x 918 - 335K
  • DekeDeke Posts: 1,635

    Under the camera pane there is no way to select "top view" or similar standard views. So no way to adjust them. But my Work Around is to add a  primitive plane to the scene, size it to cover the region I want ot see...and then hit that box-plus button to zoom into that field of view.

     

  • larsmidnattlarsmidnatt Posts: 4,511
    edited August 2015

    i don't even use the camera pane, that and the shapings tab are disabled for me because I find them redundant with parameters.

    Regardless I can still use those buttons without it making a special camera. The ortho views aren't for rendering so they don't need the same controls as a render camera, even so you can still zoom and move around with them like the other cameras.

    Post edited by larsmidnatt on
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