How to separate body & head

If a product comes with a full character morph (no separate head and body option), is there a SIMPLE way to extra only the body and / or only the head? Thanks in advance. 

Comments

  • HavosHavos Posts: 5,362
  • hansolocambohansolocambo Posts: 649
    edited December 2022

    1- Incredibly fast and super efficient way to do it. With an objectively impressive script :

    Amazing product to do that perfectly, even for much smaller morphs of Genesis (always tricky) : Shape Splitter

    It creates the morph sliders in no time for head/body morphs. And do much more as you can basically separate any morph into multiple sliders.

    Nicely explained there by Jay Versluis :

    ----------------------------

    2- Manual way to do it. With D-Former, ERC Freeze, etc.

    If you want to do it manually, understand how it works, there's an excellent tutorial on the subject by Benalive. It comes with a handy morph slider (link in the Youtube Description) that helps with smaller morphs too. But not as small as what Shape Splitter can do :

    Post edited by hansolocambo on
  • RyderRyder Posts: 20

    Seems like Shape Splitter doesn't support Genesis 9. Anyway to seperate G9 morph?

  • Richard HaseltineRichard Haseltine Posts: 100,969

    In general you can export as OBJ, at Base resolution, add a dForm to the figuer, give it a weightmap isolating the area you want split, and use its weight map when importing your morph to attenuate it (you can use the same map to include or exclude areas to be morphed). Of coruse you will still need to set up joint adjustments and corrective morphs,.some of which may need splitting too.

    For the head in particular, however Genesis 9 has a Load Head Splitter ready to go in the paarmeetrs pane under Utilities which saves on the creating a weight map step..

Sign In or Register to comment.