New user - morph trouble

I am pretty new to daz and 3d modelling.  I've been trying to make a morph to create my own custom character.  While my changes are far from complete, I thought it would be good to test to make sure everything was working so far.  Following other guidelines, and through trial and error to learn, I have been able to export G3F, make changes, and import back into DAZ with Morph Loader Pro.

Everything looks pretty good (as far as accepting the morph, I am still far from complete on changes) until I apply a pose, at which point I get the following:

I used blender to make changes, limiting tools to scaling and sculpting.  The two big problems I see are areas like the arms, and the eyes.  Note that the only thing I have done to head is scaling, no sculpting taken place there.  Would anyone be able to give me a tip to why this is happening?  I had wondered about the arms/legs if they were result in vertexes that may have moved to different parts of figure due to sculpting, but I'm not sure and I have no idea on the eyes.

Comments

  • larsmidnattlarsmidnatt Posts: 4,511
    edited August 2015

    you may need to adjust the rigging to fit the shape. that is what it looks like to me. Can you turn on the Joint Editor tool?

    forgive the strange screenshot, but it highlights what the icon looks like. When enabled you see bones in the viewport. if the bones are not aligned i know what you need to do next.

    In case the bones are not in alignment, with that tool still active right click >Edit>Ajust Rigging to shape.

    Try the default settings. You may need to adjust orientation but maybe not. That should fix the issue. Assuming my hunch is correct.

    joint.png
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    AdjustRigging.png
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    Post edited by larsmidnatt on
  • Thanks a ton! I will be checking this out soon.
  • That was exactly it, thanks again!

  • larsmidnattlarsmidnatt Posts: 4,511

    good to know :) thanks for letting me know it helped.

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