Diffeomorphic and poses libraries
hardwire666
Posts: 37
So while I was messing with stuff I decided to try importing pose libraries into the asset browser. It worked fine except that it bloated the file size on disk, and in memory. The .blend file on disk exploded up to 5GB, and in memory it caused it to eat up 22 of 32 GB of RAM. Which is crazy because the entire directory the poses come from doesn't even reach 500MB.
So I'm wondering if anyone has a solid way of importeing pose libraries in 3.3.1 LTS and up. As opposed to importing poses one at a time as needed.
Comments
I'm not sure what you mean. You can just use the "import pose library" tool to import a whole daz library into blender. Of course be sure to delete unneccesary data or the scene will be heavy depending what you have in it. For poses to work you only need to keep the armature and delete everything else. You may also need to use "file > cleanup > recursive unused data blocks" to prune the internal data.
note. Anyway daz poses can be complex and also use morphs. The blender approach is only good for armature poses. In general you need to load the pose from the daz library directly to affect morphs as well.
What I was doing was building a base file with everything I need to work on a project. This included stacking it full of poses. I eventually went on to create a bunch of Asset libraries for Blender for the various pose libraries. However, it's good to know that bit about the morphs though.