3D - Water Figure with morphs

cosmo71cosmo71 Posts: 3,609
edited August 2015 in Product Suggestions

Well, maybe there is another way for creating bow-waves but a 3D-Water figure with morphs would be helpful to create bow-waves for boats for example.

At the image you can see that the swampboat has no bow-wave but it would be cool that one could place a 3D-Water figure with morphs in front of the boat and also at the site to create a bow-wave(s). Understandable?

dx - oblivion - patrol boat.jpg
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Post edited by cosmo71 on

Comments

  • cosmo71 said:

    Well, maybe there is another way for creating bow-waves but a 3D-Water figure with morphs would be helpful to create bow-waves for boats for example.

    At the image you can see that the swampboat has no bow-wave but it would be cool that one could place a 3D-Water figure with morphs in front of the boat and also at the site to create a bow-wave(s). Understandable?

    This freebee could help:

    http://www.sharecg.com/v/25282/gallery/5/3D-Model/Wakes

    Used it, works well.

    Cheers!

     

  • cosmo71cosmo71 Posts: 3,609
    cosmo71 said:

    Well, maybe there is another way for creating bow-waves but a 3D-Water figure with morphs would be helpful to create bow-waves for boats for example.

    At the image you can see that the swampboat has no bow-wave but it would be cool that one could place a 3D-Water figure with morphs in front of the boat and also at the site to create a bow-wave(s). Understandable?

    This freebee could help:

    http://www.sharecg.com/v/25282/gallery/5/3D-Model/Wakes

    Used it, works well.

    Cheers!

     

    thank you very much :)

  • Oso3DOso3D Posts: 15,021

    Wow, thanks for the wakes link!

     

     

     

  • erik leemanerik leeman Posts: 262
    edited August 2015

    Wow, thanks for the wakes link!

    You're welcome : )

    By the way, one thing I seldom see mentioned when the virtues (and UI-curses) of Blender are being discussed is its splendid Ocean Simulator.

    You really should search for some tutorials about it, there are a few really good ones for free on YouTube.

    Because its output is tileable you can make vast expanses of highly detailed ocean (or really big ponds), but because of the high mesh density that's needed for all that detail be prepared to allow for huge memory requirements if you do.

    Here are some examples, one of a rough sea (combined with some of the wake OBJ's mentioned above), and one of a very calm ocean.

    Cheers!

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    blender_ocean_01.jpg
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    blender_ocean_02.jpg
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    Post edited by erik leeman on
  • Oso3DOso3D Posts: 15,021

    At some point I need to set aside a few weeks to learn Blender. I hear good things. ;)

     

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