Convert pp2 to have external geometry

It's been way too long since I've done this, so I can't remember all the steps needed, or what exactly to strip out.

I have a prop that has some problems with the mesh, so looking at the files, it was sitting there, in the geometry folder.  No problem...loaded the obj up in Blender, made the fix, resaved...

Except the item STILL loaded with the problem!

So then I looked at the pp2...yep, it's got INTERNAL geometry...so all the work I did fixing it is not being accessed.  I think it would be much easier to strip the geometry from the pp2 and point it to the external file...if I could remember how to do it.

And yes, this is one step on the way to resaving the whole thing as a modern DS native file.

Comments

  • IvyIvy Posts: 7,165
    edited August 2015

    I'm not reallly sure what you are trying to do.   But what I 've been doing to  fixing old content that has welded mesh like a car door or Helicoptor door. is painting the obj with weight map and then export the weight map as a wave front object to extract the obj file  like a car door . that give me that ca door obj  i needed.  then I reparent it back to the orignal model to get rid of the welding effect. I just have to keep remembering to also include surefaceas  when it ask during the export/ save .. that seems to help as a work around of that issue anyway

    Post edited by Ivy on
  • mjc1016mjc1016 Posts: 15,001

    Thanks...

    Ivy, a pp2 can contein the geometry information within itself.  Doing that means it won't access the file in the geometries folder.  So any fixes to that file (the one in the geo folder) won't show up, because you aren't actually editing the correct file.   The particular items I'm fixing have the vertices set to sharp...so no amount of smoothing will completely remove the 'blockiness' of them...a round item, like a plate, will always show 'edges' indicating the initial number of cuts made to make the circle.

    Kerya, just what I was looking for....

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