DSF issue in DUF file

...a bad night...ugh

So I had multiple scene files that referenced a DSF in the URL section of the DUF files:

                        "url" : "/data/auto_adapted/reye2_1922/geometry_6d0be6e3_08d7_e2d9_92a8_32a1c87c3001/reye2.dsf#reye2",
                        "name" : "reye2_1922",
                        "label" : "reye2",
                        "type" : "polygon_mesh",
                        "legacy_source_info" : {
                            "location" : "/Runtime/Geometries/3doutlaw/reye2.obj",

I was trying to make the file "distributable", but it was not working without that DSF mentioned in that line.

So, curious as I was, I decided to rename that DSF, and see what happens when it is not there.  Well, it won't work.

Problem is, now I changed it back to its original name (just changed name in windows explorer, and changed it back) and now that object will not show up anymore...in ANY of my duf files...

Need help recovering!  Please!  :)  (I am not sure why its not regenrating from the OBJ file?)

Comments

  • You are sure the name matches exactly? If you have Windows set to hide extensions of known file types (which is the default) you may have ended up with reye2.dsf.dsf, which won't work.

    The .dsf files have the geometry, mappng, morph, and rigging information - in this case auto-generated from an imported OBJ. Ideally, if you plane to share the item, you should use File>Save as>Support Assets>Figure/Prop Asset; the names you enter in the option dialogue for author and product will set the folder names in the Data folder.

  • 3dOutlaw3dOutlaw Posts: 2,471

    OK, I double-checked to make sure I am not hiding extensions or anything, and I've got show extensions, show hidden files, etc...all that on.

    If it is auto-generated, what would I need to do to make it re-generate it?

  • 3dOutlaw3dOutlaw Posts: 2,471

    OK, you getting me to look at the files made me think to look around for another instance of that file, and I found it in the library area it made during install...I removed that and all is working again.

    So apparently it made a new one that was wrong, and was using that (but made it in another content area...)

    I notice a lot of stuff in there.  

    How do I make it only use one location for the data directory?

  • Reimport the content and save as a new scene - though I think that might throw up a new folder name, I'm ot sure if those are random or generated from the file in some way.

  • 3dOutlaw3dOutlaw Posts: 2,471
    edited August 2015

    OK thanks its working but....

    How do I make it only use one location for the data directory?

    Can I merge the two content/data directories?

     

    data.jpg
    464 x 459 - 51K
    Post edited by 3dOutlaw on
  • Yes, you can merge the data directories.

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