White dot on glossy sphere due to the spot light

Hi All,

I am new to this and I am hoping that someone can tell me how to get rid of the white dot that appear on the surface of a glossy object like a sphere when shinning a spot light at it.

I have tried everything to get rid of this white dot, which I know is actually comes from the spot light. There are three white dots if I use three spot lights.

Thanks for your help.

Sample dot.png
724 x 540 - 328K

Comments

  • 3dOutlaw3dOutlaw Posts: 2,471

    There is a Visible in Render in the display setting, that maybe if turned off would work?

  • Hmm. Doesnt that mean that the light is turned off if we do that? I will try tomorrow. Thanks.

  • morkmork Posts: 278

    AFAIK it will turn off the light, yes. What you're basically asking for is to "remove the light bulb in the mirror without turning off the light". I'm not sure if this is possible, it's the physically correct reflection of the light source after all... But I'm not a pro, so there might be ways I don't know of. :-)

  • Thanks all for your help.

  • fastbike1fastbike1 Posts: 4,077

    Right now, the "visible in render" switch turns off the light for iray.

  • prixatprixat Posts: 1,588

    The dot in that position looks more like the headlamp has been left on.

  • JD_MortalJD_Mortal Posts: 760

    "Render Emmiter" turn that off... That is the "point", the "source", the "Emitter"

    "Visible in render" is broken... So is, the other option to turn it off... Well, it is not working on mine.

  • JD_MortalJD_Mortal Posts: 760

    Also... Turn the spotlight off... In the rendering options, it is default to "Auto", put it to "Never", and turn it off on the camera too... (If you use a standard directional light, and turn the luminosity down to 0.0, or negative... but keep "Intensity" on... it will not render in the scene. (Another glitch, due to wrong values being sent to the rendering engine. They "customized", the default lights for the "View", and have adjusted the values to sort-of match in DLight, but they are inacurate in IRay. Plus, the Luminescence value does not display in the screen, and is just messing with the old DLight and GL fast-view lighting.)

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