Daz clothing don't really follow the character

djoshiedjoshie Posts: 5
edited January 2023 in Unreal Discussion

Any of you has this issue when during an animation the clothe and the character aren't clipping correctly? Like you can see the naked back of your character or the [chest area]?

Anyway to fix it ?

Post edited by Richard Haseltine on

Comments

  • Yep, had the same problem.

    Adding the Smoothing Modifier did help but really, many of the clothes for G9 aren't great in terms of clipping.

  • One way to fix it is to create custom morphs using Blender and Morph Loader.  In DAZ Studio, export the mesh as an OBJ and then import it into Blender and edit the mesh.  Then back in DAZ Studio, use the Morph Loader to import the edited mesh to create a custom morph.  Then send the clothing item to Unreal where you can adjust the morph in Blueprints until the problem is fixed.

Sign In or Register to comment.