How to separated/convert City with building as Bones ?
![salefdp18](https://secure.gravatar.com/avatar/68ab5838f6d18718b0146288de8cb8f7?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F68ab5838f6d18718b0146288de8cb8f7_100.png)
Hi guys !
I have stupid question, i wanna know if in daz it's possible to convert all these bones as independant mesh ?
Bcs in other case i have to use geometry editor and remove all vertex of the rest of the map to get what i want for each building.
![](https://forum.daz3d.com/forums/uploads/thumbnails/FileUpload/e2/d91cccff23958964fbf27d7395366d.jpg)
![](https://forum.daz3d.com/forums/uploads/thumbnails/FileUpload/e2/d91cccff23958964fbf27d7395366d.jpg)
zazeazeeza.JPG
1219 x 677 - 79K
Post edited by salefdp18 on
Comments
There's no automatic process which would convert them into independant items, if that's what you're asking.
I would assume that you can click the visability (the eye icon) of all bones but one, and then export that as an obj. And then reimport and save as a seperate building. You will have to copy the surface material from the original building to the imported.