Sophia for Bethany 7 Specmap Gamma off

I ran a series of renders overnight just to find differences in glossyness between Arms and Torso surfaces in Sophia for Bethany 7, using IRay.

Comparing material settings and even copypasting the torso material to the arms material and replacing the maps showed the same difference.

Deleting the Specmaps in Glossy Layered Weight let the difference vanish.

Opening the maps in Image Editor of Studio revealed a different Gamma setting. Setting the arms map to 0 solved the problem.

I have to add that this difference is only visible under certain light conditions.

It would be nice if someone could verify this and pass on the information to the relevant people, I have no idea how to do this.

Seams.JPG
556 x 416 - 23K
Gamma Torso.JPG
662 x 408 - 46K
Gamma Arms.JPG
657 x 402 - 47K

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