Liquid materials
Past as Future
Posts: 193
Hi. I'm trying to do something like chemisty vessel with coloured liquid, I'm not sure about results yet, perhaps you might recommend better materials for liquids?
Here is what I got so far.
Liquids.jpg
685 x 772 - 22K
Post edited by Past as Future on
Comments
Set the glass to Transparency about 100 and Refraction to 153 (index 1.53 for glass). - if you have not already.
Thanks, I think in the end I picked another glass material with a similar refraction.
See what I did :) Hope you recognize what is it.
By the way, how could I get rid of that "glass projection" that acts as shadow? I think it's just weird.
Past, we inherited one of these from Hubby's father (who passed away.) They're pretty cool. I'm going to set a light and see what shadows I get.
I love the realistic water distortion. Ours isn't water so it doesn't distort as much but I like what you have. It's so much more interesting.
Yeah, I can't get a shadow like that. Perhaps some tweak to the shadows or sunlight or maybe even refraction?
Ours is all glass that goes to a point on top. 64 degrees F. is the lowest number we have.
Past as Future - good result. If you want to get rid of the shadow, just disable Cast Shadows in the Material Options (Mat Lab top, down arrow).
NGartplay - thanks for discussion and "field report". I hope that such object keeps dear memories in your family in addition to decorating the interior.
As for numbers, I used celsium ones.
Horo - thank you for advice, I will try and see what will happen.
Meanwhile I just removed the floor and used HDRI for another render.
Here is wireframe of the scene (open image in a new tab for full size view).
And this is how I made the liquid vessel.
Glass shape is made with metaballs and a torus. Because of metaballs nature, I can not save this in the object library. So I should keep it as a separate scene to "merge" or copy and paste during session in Bryce. Temperature numbers are terrains with imported heightmaps and applied smoothing and cut off brackets.
As for liquids, I found another material in the library though I'm not sure it was aimed to be a liquid in a first place. I guess the refraction of glass helps it though.
Past as Future - very nice result. On the stand, the shadow is visible. Instead of disable Cast Shadows for all objects, you can also select the ground plane - or on what the object stands - and disable Receive Shadows for it.
Past, love the modeling, well done. I also like the white ends better. It's such a decorative object, as well as useful, and the white looks prettier to me; the black looks utilitarian.
Past as Future : great modeling, very well done.
Past as Future - awesome model very nice render
Past as Future, That is a lovely model and very well rendered.
adbc, mermaid010, Hansmar - thank you!
Horo - thanks for kind words and for the advice.
NGartplay - thanks. Yeah, I agree.