Animate2 M4 to G2F

There are a couple of M4 aniblock products that are on sale right now. I know that there are some correction tools available for V4->G2F aniblocks, but do these conversions exist for M4->G2F as well?

Comments

  • larsmidnattlarsmidnatt Posts: 4,511
    edited September 2015

    M4 and V4 are pretty close so often enough people the V4 to genesis(2) aniblock for that. You could make your corrective block for M4 if you wanted, but the differences are pretty minor.

    You don't so much need a tool from V4 to genesis(2). But for Genesis 3 she has a lot more bones, so not sure a simple offset block works as well in that case.

    Post edited by larsmidnatt on
  • But for Genesis 3 she has a lot more bones, so not sure a simple offset block works as well in that case.

    The "more bones" isn't really the main problem for simple walks and such, it's more that G3F's nodes are named differently. It's now f.e. "Left Thigh Bend" on G3F, were it was simply "Left Thigh" on Genesis/G2F/M, "Abdomen Lower"/"Abdomen Upper" were it was "Abdomen"/"Abdomen 2" etc, etc. sad

    A possible solution could be to export the animation as BVH file, and then in a text editor do a "search and replace" changing the node's names and re-import the edited BVH. Wouldn't be perfect, but at least you'd have something to start with.

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