Post-apocalyptic airfield
arrjee
Posts: 41
I had imagined a post-apocalyptic series of scenes where a character snuck past a bunch of baddies to get to something big they were hiding in a hangar. Since I couldn't find an airfield, I just decided to switch the setting to https://www.daz3d.com/abandoned-train-station. Even though I already found an alternative, I figured it wouldn't hurt to still float the idea here of a overgrown post-apocalyptic airfield with a perimiter fence to sneak through, a few derilict planes to hide around, and a hangar where something big can be hidden (and the final action sequence can occur).
Comments
I would use a combination of the base camp bundle and forward operating base construction and then just add clumps of vegetation as need for the over growth llok.
https://www.daz3d.com/the-base-camp-bundle
https://www.daz3d.com/forward-ops-and-construction-set
then add some barricades and barriers for details, you can take individual props fro certain sets to add to the complexity of your vision.
https://www.daz3d.com/damaged-tunnel-entrance
https://www.daz3d.com/barriers-and-barricades
https://www.daz3d.com/prison-guard-tower
Thank you! I put those on my wishlist so I can get them when they're on sale.