PBR skin shader and displacement don't mix?
![Eboshijaana](https://secure.gravatar.com/avatar/291d5896b1012490fe73e1696be4142a?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F291d5896b1012490fe73e1696be4142a_100.png)
So I have a character with custom scars and the best way to depict them (outside of creating a morph) is to use displacement maps.
All well and good, but for some reason adding a displacement map stalls iray entirely. This does not happen with uber shaders.
So, any tips on getting it to work or is it a fool's errand?
Comments
Just tried it, and it works for me. Are you adding a displacement map while Iray preview is on?
So I did some experiments and it seems that, of course, there was a weird derp on the exact material file that caused it. New file with the same settings? Works just fine x.x
So, problem solved???