Can someone explain Diffeomorphic materials for me?
Pickle Renderer
Posts: 236
I've been learning Blender and importing a character into it from Daz. It's all going pretty good actually, except I can't for the life of me work out how to modify the shader. I'm using the BSDF (Cycles) shader. I can't seem to change the properties of a graft material, for example, to make it more or less glossy, or to change its colour slightly. In the Shading panel I'm fiddling with the parameters and nothing is changing. I'm sure there's a basic misunderstanding here, both about Diffeo and how you actually do this in Blender.
Is there just a single shader with multiple instances that pull in data from elsewhere, and I should be modifying the "elsewhere" to actually make changes?
Comments
Most geografts use a shell. To change the shell material you have to enter the shell group. The shell name is the same as daz studio so you can easily recognize it.
So literally the problem is I can't see how to enter the shell group in Blender...
node > edit group
I discovered all I have to do is press TAB. The question really was that dumb.