Smoke props in Volcanic Land

I've had 3D Lab's 'Volcanic Land' for quite a while now, but just had first occasion to use a smoke prop from it yesterday - in a context unrelated to the rest of that product, I should point out.  The smoke prop looks fantastic - at least, it would if it wasn't structured as 2 intersecting planes.  (see pic 1)  This has the very unfortunate effect of casting a shadow across half the prop, or at least providing a nasty line right down the centre. (see pic 2)

Is it me?  It usually is.  Is it something I'm missing?  Probably.  In the scene tab there's no way of separating one plane from another, in order to hide one of them.  Normally this is where I'd go to the surfaces tab and use the opacity dial, but there are no separate options there either.  I don't understand why 3D Lab has created the prop this way, it renders it useless.  

Go on.  Tell me where I'm going wrong.  Help an idiot out.  laugh

Smoke Prop 1.png
1200 x 742 - 807K
Smoke Prop 2.png
1200 x 742 - 640K

Comments

  • felisfelis Posts: 4,359

    I don't have it.

    But does it also render badly if you rotate it? Might be certain angle range that is causin problems.

    Anyway, you can hide one of the planesm using the geometry tool. Select the polygon and right-click in viewport Geometry Visibiity > Hide Selected Polygons

  • Oso3DOso3D Posts: 15,015

    The product dates from before VDB implementation in Daz.

    Pre-VDB, you didn't have a lot of choices; either do it billboard style and have a lot of fine detail, or render it as a 3d shape and end up with something rather blobby.

    If it doesn't look right for your purposes, you could swap in a prop from one of the vdb smoke products.

     

  • felis said:

    I don't have it.

    But does it also render badly if you rotate it? Might be certain angle range that is causin problems.

    Anyway, you can hide one of the planesm using the geometry tool. Select the polygon and right-click in viewport Geometry Visibiity > Hide Selected Polygons

    Thank you, Felis - yes, that would be a good option. 

  • Oso3D said:

    The product dates from before VDB implementation in Daz.

    Pre-VDB, you didn't have a lot of choices; either do it billboard style and have a lot of fine detail, or render it as a 3d shape and end up with something rather blobby.

    If it doesn't look right for your purposes, you could swap in a prop from one of the vdb smoke products.

     

    Ah, thank you - so that would explain (maybe) the odd structure.  Well, you've both given me a few options there, thank you for your help. 

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