Setting up an accessory (as decoration on a garment)

arthenicsarthenics Posts: 134

Hello,

How would you set up a (little) bow on a garment in order to make it exportable to DAZ and compatible with dForce? Considering the constraint that the bow is rigid to compare with the garment fabrics. 

Post edited by arthenics on

Comments

  • PadonePadone Posts: 3,437
    edited March 2023

    This is not specific to blender any modeler will do. You have to learn how to rig in daz studio, so you may get better aswers in the technical help forum where the daz "experts" are.

    https://www.daz3d.com/forums/categories/technical-help

    Or follow this.

    Post edited by Padone on
  • arthenicsarthenics Posts: 134

    Thanks for the hint. Honestly, I'm kinda old school and feel more comfortable with text+pictures rather than videos.

    Anyway, the question remains vaild since I'm not sure what approach is the quicker and/or the most versatile (what I wish to create is kinda batch-like since I have a lot of objects):

    - Two objects with bones parenting?

    - One object with surface weight?

    - Two objects with vertice/surface(?) parenting?

    The more work can be done in Blender rather than DAZ, the more cofortable it is for me XD

     

     

  • felisfelis Posts: 3,573

    In my view the only method allowing you to have an object follwing a dForce clothing is rigid follower nodes.

    And rigid follower nodes must be created in Daz Studio.

  • arthenicsarthenics Posts: 134

    Ok. Thanks. I will check this.

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