Blender made custom morph exploding.

Need a bit of help. So I made a custom morph in blender, and after importing and trying to use the gen 8 male model just explodes. I'm not sure what I'm doing wrong, if someone could please look over my settings and tell me what needs to be fixed to make this work that'd be awesome. 

 

 

 

     Before I export from daz I set the figure mesh to this

 

 

 

 

 

 

 

 

 

    OBJ export settings

 

 

 

 

 

 

 

    super simple morph just for testing. Did not touch any other part of the body, just the face, also ONLY used the  inflate/deflate/ and smooth brushes. 

 

 

 

 

 

   blender export settings

 

 

 

 

 

 

 

 

  Daz reimport settings for morph

 

 

 

 

 

 

 

 

  And what happens when I apply the morph, this is JUST 1%, turning it all the way up to 100, turns the figure into an eldrich nightmare of a mess of bits and pieces. 

Comments

  • JessieJessie Posts: 36

    Also forgot to mention blenders import settings I use. those are:  smooth groups/ lines. split by object, forward is -z and up is y

  • PerttiAPerttiA Posts: 9,472

    Jessie said:

    Also forgot to mention blenders import settings I use. those are:  smooth groups/ lines. split by object, forward is -z and up is y

    That's your problem, you need to select "Keep Vert Order" 

  • JessieJessie Posts: 36

    THANK YOU!!! ah that fixed it. the videos I watched never mentioned that so I was going NUTS

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