Can we get that iClone Mocap software for Studio? pleeeze ;)
SnowSultan
Posts: 3,595
http://www.daz3d.com/shop/iclone-mocap-plugin
I'd rearrange my room and drop the money on that and two Kinects faster than my cat tears up the carpet if it was compatible with Gen 4 and Genesis figures in Studio. :D Someone was actually working on mocap software for Studio a while back, I sure hope he didn't have to abandon it.
You want something game-changing for this industry? That'd be it.
SnowS
Comments
there is Truebones and Ipisoft.
the iClone one has issues too according to a lot of complaints I see on the Reallusion forum, these tool are only as good as the skills of the user which is the reason inspite of using iClone and having pipeline which brings iMotions to Daz software I prefer to buy premade motion packs than the kinect and mocap software wher I could only do my own crappy motions, as skilled user would differ in opinion but from what I have seen it is like anything, crap in crap out hence Truebones premade motions also being a better buy, he is skilled at using his software and sells motions giving links to the "free" software knowing full well his results are superiour and saleable!
Poser Mocaps work in Daz studio and for genesis.
http://www.posermocap.com/
Thanks, but I don't want mocaps made by someone else. I want to be able to pose in front of a Kinect, save the captured pose as a Pose file, and apply it to a figure. I'd make ten times more art if I could.
oooOOOO!!
I'm sorry I misunderstood you
you mean something like this kind of software.
http://www.reallusion.com/iclone/iclone_mocap_device.aspx
I don't think there is one for daz But you maybe to use the export function and save has a BVH file for daz. though i can;t tell if that will work or not,.
already suggested Truebones and ipisoft but there is also Brekel
Oh, of course it's no problem. Yes, a while back someone was working on a plugin for DAZ Studio that would allow you to capture animation and pose data using a Kinect directly into Studio. I think he might have had trouble after a major upgrade to Studio though, and there hasn't been any word that I know of since.
Do any of you know when the iclone sale at Daz3d ends?
Thanks
hmmm. Just bought me a Kinect last month:)
remember you need at least 2 kinects to capture the motion well.
1 kinect wouldn't work good.
and some SSD for recording and have usb3.0 available
I'm not sure FastMoCap can use two (2). Supposedly one of it's features is that it can handle rotations without the need of a second Kinect. That's not to say it won't improve it. However, their site doesn't talk about a second one, so I'm not sure it can even handle it.
More than likely I'll have to capture and tweak all the animations I want to use. I'm kinda resigned to that. My worry is how much tweaking and the amount of time it will consume. Once I get the software, I plan to put it through it's paces to see if it's worth keeping or asking for a refund.
I think I'm going to take the plunge and get FastMoCap and play with it this weekend. I'll let you know how it goes. Just for information purposes, it only needs the one Kinect and does handle 360 degree rotation and integrates with Daz Studio, iClone, Maya, Poser and others. I have high hopes, but seeing as it's the only game in town for the Mac, I might just have to live with whatever I get.
Not true. If you're using standard cameras, which is what most optical mocap solutions did before the kinect, then you do need two cams in order to create the parallax differential needed to establish depth cues. However the kinect, like the Xtion and the Carmine, is already a depth sensor. It IS better to have two kinects in the array, especially if you're trying to cover a wide area or have motion that contains a lot of rotations. However, for single human capture a single kinect is more than sufficient and there are a number of commercial solutions, like ipisoft express and basic, that work with just one kinect.
I was looking at Brekel's suite of motion capture software. For the same price as FastMoCap, I could get their body motion and facial motion software and actually save about $20, but I haven't heard much about them either. Mostly I've only seen or heard about iClone's MoCap plugin.
I'd like to do some motion capture, but I'd like to stay in Daz Studio, although that's not a deal breaker. Still, it would be preferable. Outside of iClone, Brekel is the first one I've seen that has facial capture and they even have a hand movement capture, although you'd need another device instead of the Kinect.
One other potential issue with FastMoCap as I do more research... it's Daz Studio export says for Michael 4, but it appears to be more of BVH deal. There might need to be some tweaks to use it with Genesis. I know that AniMate2 has a Genesis tweak, so that might work, but I found that feet positioning to still be odd.
If you have Poser Pro 2014 or 2012, you can upgrade it to Poser Game Dev, which include Kinect for Windows device support
and can be used as a Mocap software. There is a forum thread at RDNA, that list some success with it.
Also look at forum thread here: Poser Pro game dev released: licensing for DAZ figures?
http://www.daz3d.com/forums/discussion/44728/
Sounds interesting, but it might be more than what I'm looking for. I'm not wanting game development, just something to do more and better animations without having to shell out a ton of cash.
Wow, I'd forgotten about this thread. :)
Thanks for the information. Like Mac though, I don't really need game development tools and I'm also sticking with whatever program DAZ figures work natively in. The content is most important to me, not the software.
I've been checking Brekel's website periodically, and right now he's working with the Kinect 2 for Windows - he's asking for beta testers - not sure exactly what his software for the K2 does since he doesn't say, but I'm hoping it's mocap and/or facial mocap...