Is there no way to detatch this doll from this outfit?
![timetravelmishap](https://secure.gravatar.com/avatar/93506c8d5ad13856634dacd679c36324?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F93506c8d5ad13856634dacd679c36324_100.png)
the outfit is Zenaith Pumpkin. when I SPAWN the outfit its all once piece. but last night when I was trying to fix an issue with the heels I kept accidently sliding them away from her feet. but as you can see over on the right the doll is its own thing? I figured it had to be movable. I actually had big plans on the doll coming off and being part of her history. I tried unparenting it.
![](https://forum.daz3d.com/forums/uploads/thumbnails/FileUpload/c8/95f44122b029f6645607e9fbd02cdb.jpg)
![](https://forum.daz3d.com/forums/uploads/thumbnails/FileUpload/c8/95f44122b029f6645607e9fbd02cdb.jpg)
doll.JPG
1445 x 867 - 147K
Comments
Try searching for the bone that would move/translate her --as she seems to be a wearable. Another way would be for you to select the doll and then in the main menu create > new group. Now that she's in a group, you should select the group and use that to move the doll.
Given that it parented to the figure not the hand it's set up as a fitted item, so you need to seelct it, go to the Parameters pane, and use the Fit To button to fit it to nothing.
Fixed it! I had tried that menu but only tried clicking parent to target. thanks :D :D
Wow just came back and noticed i didnt actually attatch a screenshot to the first post haha. But now I have a new problem that I can't really explain? First image is when its on her hip. Face visable. I detatch the doll and now...it spawns hair over her face?
Does it render that way? Is the hair a separate model?
It looks like it has a cutout opacity map somewhere and sometimes the viewport doesn't translate that well. So, if you haven't, try rendering it and see if it shows properly.