Importing a figure from DS to Bryce 7...where did my textures go?

The BrigThe Brig Posts: 82
edited September 2015 in Bryce Discussion

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Post edited by The Brig on

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  • The BrigThe Brig Posts: 82
    edited September 2015

    Deleted

    Post edited by The Brig on
  • ChoholeChohole Posts: 33,604
    edited September 2015

    Image please to demonstrate

     

    BTW did the hair have a texture JPG in DS, or was it done with a shader

     

    Your 2 threads have been merged because we do ask members not to ask the same question in different forums.

    Post edited by Chohole on
  • The BrigThe Brig Posts: 82
    edited September 2015

    Deleted.

    Post edited by The Brig on
  • ChoholeChohole Posts: 33,604
    edited September 2015

    Do you have a set of jpg textures for the hair?  with a transmap, that looks to be transmapped hair.  You will need to edit the settings in the texture editor 

    hair trans.jpg
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    Post edited by Chohole on
  • ChoholeChohole Posts: 33,604
    edited September 2015

    The one I have shown was the first file I came across in my files with a hair used,  This is the finished render of the hair.  Normally I wouldn't add the ambience or nearly as much specularity, and I also wouldn't have used any percentage in the tranparency column, but I was looking for a particular look with this one.

    Another snow maiden 2.jpg
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    Post edited by Chohole on
  • FishtalesFishtales Posts: 6,071

    What hair is it?

  • Chohole said:

    Do you have a set of jpg textures for the hair?  with a transmap, that looks to be transmapped hair.  You will need to edit the settings in the texture editor 

    You forgot to add mandatory and a prerequisite for transparency map: to check the "Transparency Blend".

     

     

    Blend Transparency.jpg
    642 x 522 - 119K
  • ChoholeChohole Posts: 33,604

    Yes I was posting that at nearly midnight last night, not really surpising I wasn't too coherent.

  • The BrigThe Brig Posts: 82
    edited September 2015

    Deleted

    Post edited by The Brig on
  • bighbigh Posts: 8,147

    did you try sending from DS to Bryce

     

    000 1 b hair.jpg
    1274 x 695 - 123K
  • Yes, that's exactly what started this whole mess. 

  • bighbigh Posts: 8,147
    The Brig said:

    Yes, that's exactly what started this whole mess. 

    you said imported - thats not the same as sending from DS to Bryce .

  • Since this is causing such confusion, I'll handle it, then.  Thanks, anyway.

  • ChoholeChohole Posts: 33,604
    edited September 2015

    Please don't do that, we are here to help you.   Well most of us are.  Fishtales, Slepalex and I are all regular Brycers and always happy to help someone get things sorted out.

    Anything with transparency does need to be tweaked usually when putting it into Bryce.

    Post edited by Chohole on
  • FishtalesFishtales Posts: 6,071

    I had a look for the hair in my library but I don't have it so can't help that way. I use the Bryce Bridge regularly to send stuff from DAZ. Most of the time it transfers fine and on the occasions that it doesn't I have a) managed to work the problem out myself or B) someone in here has posted something that helped. 

    To get the .jpg files for the Materials you have to click on the 'P' which loads the image file texture for the highlighted item.

  • ChoholeChohole Posts: 33,604
    edited September 2015

    This is a series of images I did for Eye lashes,  same technique works for hair.

    1 Select the mesh

    2 Go to the mat lab

     

    3 make sure the transmap is in both screens

     

    4 put a dot in the box for the transmap

    5 tick blend transparency

    lash trans 5.jpg
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    lash trans 1.jpg
    763 x 637 - 135K
    lash trans 2.jpg
    763 x 637 - 153K
    lash trans 3.jpg
    763 x 637 - 137K
    lash trans 4.jpg
    763 x 637 - 163K
    Post edited by Chohole on
  • bighbigh Posts: 8,147
    The Brig said:

    Since this is causing such confusion, I'll handle it, then.  Thanks, anyway.

    sorry if I didn't understand what you want - my bad !

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