A Mesh Grabber question

nabob21nabob21 Posts: 1,004
edited April 2023 in The Commons

Hello,

I have a hair model that I would like to create a morph for. The hair doesn't have very many morphs built in and none that act on the hair volume. The morph I would like to create would decrease the overall volume of the hair like a mirror image of the increase hair volume morphs found on some other hair models. Is this something that could be done with the Mesh Grabber product? I see that the bundle is on sale and if it can do this I will purchase it.

Thanks in advance for any replies.

nabob21

Post edited by nabob21 on

Comments

  • BeeMKayBeeMKay Posts: 7,019

    Yes, though it would probably be a bit of work. The Mesh Grabber is a good purchase in any case, though.

    Also, you can try to go to the hair volume morph parameters, click on the cog wheel and remove the limit from the dial. If you are really lucky, and dial in a negative, it will give you the result you need. There's no guarantee too that looking good, though.

  • nabob21nabob21 Posts: 1,004

    Thanks BeeMKay. Unfortunately there is no volume morph on this hair which is why I was looking at mesh grabber.

  • scorpioscorpio Posts: 8,422

    it might be easier to use a dformer.

  • Richard HaseltineRichard Haseltine Posts: 101,065

    It really depends on how the hair is made - a Push Modifier would handle concentric layers, for example, but not stranded hair in tubes.

  • nabob21nabob21 Posts: 1,004

    I've tried dformers in the past but have had no real success. I've never used a push modifier but it sounds interesting. Can anyone point me to a good tutorial showing how to use it?

  • felisfelis Posts: 4,359
    edited April 2023

    nabob21 said:

    I've tried dformers in the past but have had no real success. I've never used a push modifier but it sounds interesting. Can anyone point me to a good tutorial showing how to use it?

    I don't remember seeing a tutorial. But it is fairly straight-forward.

    Select the object, and create a push modifier. You can adjust the offset in parameters.

    If you son't want a equal push all over the mesh, you can create a push modifier weight node, and then paint where there shall be influence.

    Edit: found this:

     

    Post edited by felis on
  • RAMWolffRAMWolff Posts: 10,212

    Part of the issue with styling hair with this tool is that I don't know if there are ways to lock things down that you don't want to move like the skull cap that a good many hair products are built upon.  So you will end up with a very wonky skull cap underneith.  In some cases it wouldn't matter but in others it would be quite noticable.  All the refits I do these days are either in Poser or in ZBrush.  I don't know of a tool in DAZ Studio that can do a good job and give you ways to lock down areas you don't want affected.

  • Richard HaseltineRichard Haseltine Posts: 101,065

    RAMWolff said:

    Part of the issue with styling hair with this tool is that I don't know if there are ways to lock things down that you don't want to move like the skull cap that a good many hair products are built upon.  So you will end up with a very wonky skull cap underneith.  In some cases it wouldn't matter but in others it would be quite noticable.  All the refits I do these days are either in Poser or in ZBrush.  I don't know of a tool in DAZ Studio that can do a good job and give you ways to lock down areas you don't want affected.

    Anything that can be weight-mapped will allow locking areas. That applies to all the tools discussed here, and if the area is a skullcap or the like with its own surface it's simple to select it and fill its weight map with zero..

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